コード例 #1
0
        private static void ClosedSurface()
        {
            // Create a sphere
            vtkSphereSource sphereSource = vtkSphereSource.New();

            sphereSource.Update();

            vtkFeatureEdges featureEdges = vtkFeatureEdges.New();

            featureEdges.FeatureEdgesOff();
            featureEdges.BoundaryEdgesOn();
            featureEdges.NonManifoldEdgesOn();
            featureEdges.SetInputConnection(sphereSource.GetOutputPort());
            featureEdges.Update();

            int numberOfOpenEdges = featureEdges.GetOutput().GetNumberOfCells();

            if (numberOfOpenEdges > 0)
            {
                Console.WriteLine("Surface is not closed");
            }
            else
            {
                Console.WriteLine("Surface is closed");
            }
            // nothing to show graphically
            Console.WriteLine("\nPress any key to continue...");
            Console.ReadKey();
        }
コード例 #2
0
        private void ShrinkPolyData()
        {
            vtkSphereSource sphereSource = vtkSphereSource.New();

            sphereSource.SetRadius(10);
            sphereSource.SetPhiResolution(12);
            sphereSource.SetThetaResolution(12);
            sphereSource.Update();

            vtkShrinkPolyData shrinkFilter = vtkShrinkPolyData.New();

            shrinkFilter.SetInputConnection(sphereSource.GetOutputPort());
            shrinkFilter.Update();

            vtkPolyDataMapper mapper = vtkPolyDataMapper.New();

            mapper.SetInputConnection(shrinkFilter.GetOutputPort());

            vtkActor actor = vtkActor.New();

            actor.SetMapper(mapper);

            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();

            // set background color
            renderer.SetBackground(.2, .3, .4);
            //Add the actors to the renderer, set the background and size
            renderer.AddActor(actor);
        }
        private void vtkPolyDataConnectivityFilter_LargestRegion()
        {
            // Small sphere
            vtkSphereSource sphereSource1 = vtkSphereSource.New();

            sphereSource1.Update();

            // Large sphere
            vtkSphereSource sphereSource2 = vtkSphereSource.New();

            sphereSource2.SetRadius(10);
            sphereSource2.SetCenter(25, 0, 0);
            sphereSource2.SetThetaResolution(10);
            sphereSource2.SetPhiResolution(10);
            sphereSource2.Update();

            vtkAppendPolyData appendFilter = vtkAppendPolyData.New();

            appendFilter.AddInputConnection(sphereSource1.GetOutputPort());
            appendFilter.AddInputConnection(sphereSource2.GetOutputPort());
            appendFilter.Update();

            vtkPolyDataConnectivityFilter connectivityFilter = vtkPolyDataConnectivityFilter.New();

            connectivityFilter.SetInputConnection(appendFilter.GetOutputPort());
            connectivityFilter.SetExtractionModeToLargestRegion();
            connectivityFilter.Update();

            // Create a mapper and actor for original data
            vtkPolyDataMapper originalMapper = vtkPolyDataMapper.New();

            originalMapper.SetInputConnection(appendFilter.GetOutputPort());
            originalMapper.Update();

            vtkActor originalActor = vtkActor.New();

            originalActor.SetMapper(originalMapper);

            // Create a mapper and actor for extracted data
            vtkPolyDataMapper extractedMapper = vtkPolyDataMapper.New();

            extractedMapper.SetInputConnection(connectivityFilter.GetOutputPort());
            extractedMapper.Update();

            vtkActor extractedActor = vtkActor.New();

            extractedActor.GetProperty().SetColor(1, 0, 0);
            extractedActor.SetMapper(extractedMapper);
            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();

            // set background color
            renderer.SetBackground(0.2, 0.3, 0.4);
            // add our actor to the renderer
            renderer.AddActor(originalActor);
            renderer.AddActor(extractedActor);
        }
コード例 #4
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        private void ExtractEdges()
        {
            vtkSphereSource sphereSource = vtkSphereSource.New();

            sphereSource.Update();

            Debug.WriteLine("Sphere" + Environment.NewLine + "----------");
            Debug.WriteLine("There are " + sphereSource.GetOutput().GetNumberOfCells() + " cells.");
            Debug.WriteLine("There are " + sphereSource.GetOutput().GetNumberOfPoints() + " points.");

            vtkExtractEdges extractEdges = vtkExtractEdges.New();

#if VTK_MAJOR_VERSION_5
            extractEdges.SetInputConnection(sphereSource.GetOutputPort());
#else
            extractEdges.SetInputData(sphereSource);
#endif
            extractEdges.Update();

            vtkCellArray lines  = extractEdges.GetOutput().GetLines();
            vtkPoints    points = extractEdges.GetOutput().GetPoints();

            Debug.WriteLine(Environment.NewLine + "Edges" + Environment.NewLine + "----------");
            Debug.WriteLine("There are " + lines.GetNumberOfCells() + " cells.");
            Debug.WriteLine("There are " + points.GetNumberOfPoints() + " points.");

            // Traverse all of the edges
            for (int i = 0; i < extractEdges.GetOutput().GetNumberOfCells(); i++)
            {
                //Debug.WriteLine("Type: " + extractEdges.GetOutput().GetCell(i).GetClassName() );
                vtkLine line = vtkLine.SafeDownCast(extractEdges.GetOutput().GetCell(i));
                Debug.WriteLine("Line " + i + " : " + line);
            }

            // Visualize the edges

            // Create a mapper and actor
            vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
#if VTK_MAJOR_VERSION_5
            mapper.SetInputConnection(extractEdges.GetOutputPort());
#else
            mapper.SetInputData(extractEdges);
#endif
            vtkActor actor = vtkActor.New();
            actor.SetMapper(mapper);
            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
            // set background color
            renderer.SetBackground(1, 1, 1);
            // add our actor to the renderer
            renderer.AddActor(actor);
        }
コード例 #5
0
        private void MarchingCubes()
        {
            vtkSphereSource sphereSource = vtkSphereSource.New();

            sphereSource.SetPhiResolution(20);
            sphereSource.SetThetaResolution(20);
            sphereSource.Update();

            double[] bounds = sphereSource.GetOutput().GetBounds();
            for (int i = 0; i < 6; i += 2)
            {
                double range = bounds[i + 1] - bounds[i];
                bounds[i]     = bounds[i] - .1 * range;
                bounds[i + 1] = bounds[i + 1] + .1 * range;
            }
            vtkVoxelModeller voxelModeller = vtkVoxelModeller.New();

            voxelModeller.SetSampleDimensions(50, 50, 50);
            voxelModeller.SetModelBounds(bounds[0], bounds[1], bounds[2], bounds[3], bounds[4], bounds[5]);
            voxelModeller.SetScalarTypeToFloat();
            voxelModeller.SetMaximumDistance(.1);

#if VTK_MAJOR_VERSION_5
            voxelModeller.SetInputConnection(sphereSource.GetOutputPort());
#else
            voxelModeller.SetInputData(sphereSource);
#endif
            vtkMarchingCubes surface = vtkMarchingCubes.New();

#if VTK_MAJOR_VERSION_5
            surface.SetInputConnection(voxelModeller.GetOutputPort());
#else
            surface.SetInputData(voxelModeller);
#endif
            surface.ComputeNormalsOn();
            surface.SetValue(0, 0.5);
            vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
#if VTK_MAJOR_VERSION_5
            mapper.SetInputConnection(surface.GetOutputPort());
#else
            mapper.SetInputData(surface);
#endif
            vtkActor actor = vtkActor.New();
            actor.SetMapper(mapper);

            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
            // set background color
            renderer.SetBackground(.2, .3, .4);
            // add our actor to the renderer
            renderer.AddActor(actor);
        }
コード例 #6
0
        private void ColorDisconnectedRegions()
        {
            // Create some spheres
            vtkSphereSource sphereSource1 = vtkSphereSource.New();

            sphereSource1.Update();

            vtkSphereSource sphereSource2 = vtkSphereSource.New();

            sphereSource2.SetCenter(5, 0, 0);
            sphereSource2.Update();

            vtkSphereSource sphereSource3 = vtkSphereSource.New();

            sphereSource3.SetCenter(10, 0, 0);
            sphereSource3.Update();

            vtkAppendPolyData appendFilter = vtkAppendPolyData.New();

            appendFilter.AddInputConnection(sphereSource1.GetOutputPort());
            appendFilter.AddInputConnection(sphereSource2.GetOutputPort());
            appendFilter.AddInputConnection(sphereSource3.GetOutputPort());

            vtkPolyDataConnectivityFilter connectivityFilter = vtkPolyDataConnectivityFilter.New();

            connectivityFilter.SetInputConnection(appendFilter.GetOutputPort());
            connectivityFilter.SetExtractionModeToAllRegions();
            connectivityFilter.ColorRegionsOn();
            connectivityFilter.Update();

            // Visualize
            vtkPolyDataMapper mapper = vtkPolyDataMapper.New();

            mapper.SetInputConnection(connectivityFilter.GetOutputPort());
            double[] range = connectivityFilter.GetOutput().GetPointData().GetArray("RegionId").GetRange();
            mapper.SetScalarRange(range[0], range[1]);

            vtkActor actor = vtkActor.New();

            actor.SetMapper(mapper);
            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();

            // set background color
            renderer.SetBackground(0.0, 0.0, 0.0);
            // add our actor to the renderer
            renderer.AddActor(actor);
        }
コード例 #7
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        private void PolyDataGetPoint()
        {
            // Create a sphere
            vtkSphereSource sphereSource = vtkSphereSource.New();

            sphereSource.Update();
            vtkPolyData polydata = sphereSource.GetOutput();

            // Write all of the coordinates of the points in the vtkPolyData to the console.
            for (int i = 0; i < polydata.GetNumberOfPoints(); i++)
            {
                double[] p = polydata.GetPoint(i);
                // This is identical to:
                // double[] p = polydata.GetPoints().GetPoint(i);
                Console.WriteLine("Point " + i + " : (" + p[0] + " " + p[1] + " " + p[2] + ")");
            }
        }
コード例 #8
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        private void DijkstraGraphGeodesicPath()
        {
            // Create a sphere
            vtkSphereSource sphereSource = vtkSphereSource.New();

            sphereSource.Update();

            vtkDijkstraGraphGeodesicPath dijkstra = vtkDijkstraGraphGeodesicPath.New();

            dijkstra.SetInputConnection(sphereSource.GetOutputPort());
            dijkstra.SetStartVertex(0);
            dijkstra.SetEndVertex(10);
            dijkstra.Update();

            // Create a mapper and actor
            vtkPolyDataMapper pathMapper = vtkPolyDataMapper.New();

            pathMapper.SetInputConnection(dijkstra.GetOutputPort());

            vtkActor pathActor = vtkActor.New();

            pathActor.SetMapper(pathMapper);
            pathActor.GetProperty().SetColor(1, 0, 0); // Red
            pathActor.GetProperty().SetLineWidth(4);

            // Create a mapper and actor
            vtkPolyDataMapper mapper = vtkPolyDataMapper.New();

            mapper.SetInputConnection(sphereSource.GetOutputPort());

            vtkActor actor = vtkActor.New();

            actor.SetMapper(mapper);

            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();

            // set background color
            renderer.SetBackground(0.3, 0.6, 0.3);
            // add our actor to the renderer
            renderer.AddActor(actor);
            renderer.AddActor(pathActor);
        }
コード例 #9
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        void GenerateData(ref vtkPolyData input)
        {
            // Create a sphere
            vtkSphereSource sphereSource = vtkSphereSource.New();

            sphereSource.Update();

            // Remove some cells
            vtkIdTypeArray ids = vtkIdTypeArray.New();

            ids.SetNumberOfComponents(1);

            // Set values
            ids.InsertNextValue(2);
            ids.InsertNextValue(10);

            vtkSelectionNode selectionNode = vtkSelectionNode.New();

            selectionNode.SetFieldType((int)vtkSelectionNode.SelectionField.CELL);
            selectionNode.SetContentType((int)vtkSelectionNode.SelectionContent.INDICES);
            selectionNode.SetSelectionList(ids);
            selectionNode.GetProperties().Set(vtkSelectionNode.INVERSE(), 1); //invert the selection

            vtkSelection selection = vtkSelection.New();

            selection.AddNode(selectionNode);

            vtkExtractSelection extractSelection = vtkExtractSelection.New();

            extractSelection.SetInputConnection(0, sphereSource.GetOutputPort());
#if VTK_MAJOR_VERSION_5
            extractSelection.SetInput(1, selection);
#else
            extractSelection.SetInputData(1, selection);
#endif
            extractSelection.Update();

            // In selection
            vtkDataSetSurfaceFilter surfaceFilter = vtkDataSetSurfaceFilter.New();
            surfaceFilter.SetInputConnection(extractSelection.GetOutputPort());
            surfaceFilter.Update();

            input.ShallowCopy(surfaceFilter.GetOutput());
        }
コード例 #10
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        private void Planes()
        {
            // in this example we need the renderer first to retrieve the active camera
            // in order to get camera's frustum planes and renderer's aspectratio
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            vtkRenderer     renderer     = vtkRenderer.New();

            renderer = renderWindow.GetRenderers().GetFirstRenderer();
            vtkCamera camera = renderer.GetActiveCamera();

            double[] aspect      = renderer.GetAspect();
            double   aspectRatio = aspect[0] / aspect[1];

            vtkPlanes planes = vtkPlanes.New();
            // one way
            {
                // allocate memory for 24 unmanaged doubles
                int    size = Marshal.SizeOf(typeof(double)) * 24;
                IntPtr ptr  = Marshal.AllocHGlobal(size);
                camera.GetFrustumPlanes(aspectRatio, ptr);
                // in case we would need this values diectly we could copy
                // the unmanaged double array to a managed array like so:

                // double[] planesArray = new double[24];
                // Marshal.Copy(ptr, planesArray, 0, 24);

                // but fortunately we can forward the IntPtr directly to the function
                // SetFrustumPlanes()
                planes.SetFrustumPlanes(ptr);
                // free unmanaged memory
                Marshal.FreeHGlobal(ptr);
            }
            // another way
            {
                vtkSphereSource sphereSource = vtkSphereSource.New();
                sphereSource.Update();
                double[] bounds = new double[6];
                bounds = sphereSource.GetOutput().GetBounds();
                planes.SetBounds(bounds[0], bounds[1], bounds[2], bounds[3], bounds[4], bounds[5]);
            }
            // nothing to visualize
        }
コード例 #11
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        private static void FindAllArrayNames(string filePath)
        {
            vtkPolyData polydata = vtkPolyData.New();

            if (filePath == null)
            {
                vtkSphereSource sphereSource = vtkSphereSource.New();
                sphereSource.Update();
                vtkXMLPolyDataWriter writer = vtkXMLPolyDataWriter.New();
                writer.SetFileName(@"c:\vtk\vtkdata-5.8.0\Data\testFindAllArrayNames.vtp");
                writer.SetInputConnection(sphereSource.GetOutputPort());
                writer.Write();
                polydata = sphereSource.GetOutput();
            }
            else
            {
                vtkXMLPolyDataReader reader = vtkXMLPolyDataReader.New();
                reader.SetFileName(filePath);
                reader.Update();
                polydata = reader.GetOutput();
            }
            FindAllData(ref polydata);
        }
コード例 #12
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        private void PlanesIntersection()
        {
            vtkSphereSource sphereSource = vtkSphereSource.New();

            sphereSource.Update();

            double[] bounds = new double[6];
            bounds = sphereSource.GetOutput().GetBounds();

            vtkPoints box = vtkPoints.New();

            box.SetNumberOfPoints(8);

            double xMin, xMax, yMin, yMax, zMin, zMax;

            xMin = bounds[0]; xMax = bounds[1];
            yMin = bounds[2]; yMax = bounds[3];
            zMin = bounds[4]; zMax = bounds[5];

            box.SetPoint(0, xMax, yMin, zMax);
            box.SetPoint(1, xMax, yMin, zMin);
            box.SetPoint(2, xMax, yMax, zMin);
            box.SetPoint(3, xMax, yMax, zMax);
            box.SetPoint(4, xMin, yMin, zMax);
            box.SetPoint(5, xMin, yMin, zMin);
            box.SetPoint(6, xMin, yMax, zMin);
            box.SetPoint(7, xMin, yMax, zMax);

            vtkPlanesIntersection planesIntersection = vtkPlanesIntersection.New();

            planesIntersection.SetBounds(bounds[0], bounds[1], bounds[2], bounds[3], bounds[4], bounds[5]);
            int intersects = planesIntersection.IntersectsRegion(box);

            Debug.WriteLine("Intersects? " + ((intersects == 1) ? true : false).ToString());
            // nothing to visualize
        }
コード例 #13
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        private static void MultiBlockMergeFilter()
        {
            vtkSphereSource sphereSource1 = vtkSphereSource.New();

            sphereSource1.Update();

            vtkSphereSource sphereSource2 = vtkSphereSource.New();

            sphereSource2.SetCenter(10, 10, 10);
            sphereSource2.Update();

            vtkMultiBlockDataSet multiBlockDataSet1 = vtkMultiBlockDataSet.New();

            multiBlockDataSet1.SetNumberOfBlocks(1);
            multiBlockDataSet1.SetBlock(0, sphereSource1.GetOutput());
#if VTK_MAJOR_VERSION_5
            multiBlockDataSet1.Update();
#endif

            vtkMultiBlockDataSet multiBlockDataSet2 = vtkMultiBlockDataSet.New();
            multiBlockDataSet2.SetNumberOfBlocks(1);
            multiBlockDataSet2.SetBlock(0, sphereSource2.GetOutput());
#if VTK_MAJOR_VERSION_5
            multiBlockDataSet2.Update();
#endif

            vtkMultiBlockMergeFilter multiBlockMergeFilter = vtkMultiBlockMergeFilter.New();
#if VTK_MAJOR_VERSION_5
            multiBlockMergeFilter.AddInput(multiBlockDataSet1);
            multiBlockMergeFilter.AddInput(multiBlockDataSet2);
#else
            multiBlockMergeFilter.AddInputData(multiBlockDataSet1);
            multiBlockMergeFilter.AddInputData(multiBlockDataSet2);
#endif
            multiBlockMergeFilter.Update();
        }
コード例 #14
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        private void HighLightBadCells()
        {
            vtkSphereSource sphereSource = vtkSphereSource.New();

            sphereSource.Update();

            vtkTriangleFilter triangleFilter = vtkTriangleFilter.New();

            triangleFilter.SetInputConnection(sphereSource.GetOutputPort());
            triangleFilter.Update();

            //Create a mapper and actor
            vtkDataSetMapper sphereMapper = vtkDataSetMapper.New();

            sphereMapper.SetInputConnection(triangleFilter.GetOutputPort());
            vtkActor sphereActor = vtkActor.New();

            sphereActor.SetMapper(sphereMapper);

            vtkPolyData mesh = triangleFilter.GetOutput();

            Debug.WriteLine("There are " + mesh.GetNumberOfCells() + " cells.");

            vtkMeshQuality qualityFilter = vtkMeshQuality.New();

#if VTK_MAJOR_VERSION_5
            qualityFilter.SetInput(mesh);
#else
            qualityFilter.SetInputData(mesh);
#endif
            qualityFilter.SetTriangleQualityMeasureToArea();
            qualityFilter.Update();

            vtkDataSet     qualityMesh  = qualityFilter.GetOutput();
            vtkDoubleArray qualityArray = vtkDoubleArray.SafeDownCast(qualityMesh.GetCellData().GetArray("Quality"));
            Debug.WriteLine("There are " + qualityArray.GetNumberOfTuples() + " values.");

            for (int i = 0; i < qualityArray.GetNumberOfTuples(); i++)
            {
                double val = qualityArray.GetValue(i);
                Debug.WriteLine("value " + i + ": " + val);
            }

            vtkThreshold selectCells = vtkThreshold.New();
            selectCells.ThresholdByLower(.02);
            selectCells.SetInputArrayToProcess(
                0,
                0,
                0,
                1, // POINTS = 0, CELLS = 1, NONE = 2, POINTS_THEN_CELLS = 3, VERTICES = 4, EDGES = 5, ROWS = 6
                0  // SCALARS = 0, VECTORS = 1, NORMALS = 2, TCOORDS = 3, TENSORS = 4, GLOBALIDS = 5, PEDIGREEIDS = 6, EDGEFLAG = 7
                );

#if VTK_MAJOR_VERSION_5
            selectCells.SetInput(qualityMesh);
#else
            selectCells.SetInputData(qualityMesh);
#endif
            selectCells.Update();
            vtkUnstructuredGrid ug = selectCells.GetOutput();

            // Create a mapper and actor
            vtkDataSetMapper mapper = vtkDataSetMapper.New();
#if VTK_MAJOR_VERSION_5
            mapper.SetInput(ug);
#else
            mapper.SetInputData(ug);
#endif
            vtkActor actor = vtkActor.New();
            actor.SetMapper(mapper);
            actor.GetProperty().SetColor(1.0, 0.0, 0.0);
            actor.GetProperty().SetRepresentationToWireframe();
            actor.GetProperty().SetLineWidth(5);
            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
            // set background color
            renderer.SetBackground(1.0, 1.0, 1.0);
            // add our actors to the renderer
            renderer.AddActor(actor);
            renderer.AddActor(sphereActor);
        }
コード例 #15
0
ファイル: Subdivision.cs プロジェクト: wangsen53/vtk-examples
        private void Subdivision(string filePath)
        {
            vtkPolyData originalMesh;

            if (filePath != null)
            {
                vtkXMLPolyDataReader reader = vtkXMLPolyDataReader.New();
                reader.SetFileName(filePath);
                // Subdivision filters only work on triangles
                vtkTriangleFilter triangles = vtkTriangleFilter.New();
                triangles.SetInputConnection(reader.GetOutputPort());
                triangles.Update();
                originalMesh = triangles.GetOutput();
            }
            else
            {
                vtkSphereSource sphereSource = vtkSphereSource.New();
                sphereSource.Update();
                originalMesh = sphereSource.GetOutput();
            }
            Debug.WriteLine("Before subdivision");
            Debug.WriteLine("    There are " + originalMesh.GetNumberOfPoints()
                            + " points.");
            Debug.WriteLine("    There are " + originalMesh.GetNumberOfPolys()
                            + " triangles.");

            int numberOfViewports = 3;

            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;

            this.Size  = new System.Drawing.Size(200 * numberOfViewports + 12, 252);
            this.Text += " - Subdivision";
            Random rnd = new Random(2);
            int    numberOfSubdivisions = 2;

            // Create one text property for all
            vtkTextProperty textProperty = vtkTextProperty.New();

            textProperty.SetFontSize(14);
            textProperty.SetJustificationToCentered();

            for (int i = 0; i < numberOfViewports; i++)
            {
                // Note: Here we create a superclass pointer (vtkPolyDataAlgorithm) so that we can easily instantiate different
                // types of subdivision filters. Typically you would not want to do this, but rather create the pointer to be the type
                // filter you will actually use, e.g.
                // <vtkLinearSubdivisionFilter>  subdivisionFilter = <vtkLinearSubdivisionFilter>.New();
                vtkPolyDataAlgorithm subdivisionFilter;
                switch (i)
                {
                case 0:
                    subdivisionFilter = vtkLinearSubdivisionFilter.New();
                    ((vtkLinearSubdivisionFilter)subdivisionFilter).SetNumberOfSubdivisions(numberOfSubdivisions);
                    break;

                case 1:
                    subdivisionFilter = vtkLoopSubdivisionFilter.New();
                    ((vtkLoopSubdivisionFilter)subdivisionFilter).SetNumberOfSubdivisions(numberOfSubdivisions);
                    break;

                case 2:
                    subdivisionFilter = vtkButterflySubdivisionFilter.New();
                    ((vtkButterflySubdivisionFilter)subdivisionFilter).SetNumberOfSubdivisions(numberOfSubdivisions);
                    break;

                default:
                    subdivisionFilter = vtkLinearSubdivisionFilter.New();
                    ((vtkLinearSubdivisionFilter)subdivisionFilter).SetNumberOfSubdivisions(numberOfSubdivisions);
                    break;
                }
#if VTK_MAJOR_VERSION_5
                subdivisionFilter.SetInputConnection(originalMesh.GetProducerPort());
#else
                subdivisionFilter.SetInputData(originalMesh);
#endif
                subdivisionFilter.Update();
                vtkRenderer renderer = vtkRenderer.New();
                renderWindow.AddRenderer(renderer);
                renderer.SetViewport((float)i / numberOfViewports, 0, (float)(i + 1) / numberOfViewports, 1);
                renderer.SetBackground(.2 + rnd.NextDouble() / 8, .3 + rnd.NextDouble() / 8, .4 + rnd.NextDouble() / 8);

                vtkTextMapper textMapper = vtkTextMapper.New();
                vtkActor2D    textActor  = vtkActor2D.New();
                textMapper.SetInput(subdivisionFilter.GetClassName());
                textMapper.SetTextProperty(textProperty);

                textActor.SetMapper(textMapper);
                textActor.SetPosition(100, 16);

                //Create a mapper and actor
                vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
                mapper.SetInputConnection(subdivisionFilter.GetOutputPort());
                vtkActor actor = vtkActor.New();
                actor.SetMapper(mapper);
                renderer.AddActor(actor);
                renderer.AddActor(textActor);
                renderer.ResetCamera();
            }
            renderWindow.Render();
        }
コード例 #16
0
        private void QuadricDecimation()
        {
            vtkSphereSource sphereSource = vtkSphereSource.New();

            sphereSource.Update();

            vtkPolyData input = vtkPolyData.New();

            input.ShallowCopy(sphereSource.GetOutput());

            Debug.WriteLine("Before decimation" + Environment.NewLine + "------------");
            Debug.WriteLine("There are " + input.GetNumberOfPoints() + " points.");
            Debug.WriteLine("There are " + input.GetNumberOfPolys() + " polygons.");

            vtkQuadricDecimation decimate = vtkQuadricDecimation.New();

#if VTK_MAJOR_VERSION_5
            decimate.SetInputConnection(input.GetProducerPort());
#else
            decimate.SetInputData(input);
#endif
            decimate.Update();

            vtkPolyData decimated = vtkPolyData.New();
            decimated.ShallowCopy(decimate.GetOutput());

            Debug.WriteLine("After decimation" + Environment.NewLine + "------------");

            Debug.WriteLine("There are " + decimated.GetNumberOfPoints() + " points.");
            Debug.WriteLine("There are " + decimated.GetNumberOfPolys() + " polygons.");

            vtkPolyDataMapper inputMapper = vtkPolyDataMapper.New();
#if VTK_MAJOR_VERSION_5
            inputMapper.SetInputConnection(input.GetProducerPort());
#else
            inputMapper.SetInputData(input);
#endif
            vtkActor inputActor = vtkActor.New();
            inputActor.SetMapper(inputMapper);

            vtkPolyDataMapper decimatedMapper = vtkPolyDataMapper.New();
#if VTK_MAJOR_VERSION_5
            decimatedMapper.SetInputConnection(decimated.GetProducerPort());
#else
            decimatedMapper.SetInputData(decimated);
#endif
            vtkActor decimatedActor = vtkActor.New();
            decimatedActor.SetMapper(decimatedMapper);

            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            this.Size = new System.Drawing.Size(612, 352);

            // Define viewport ranges
            // (xmin, ymin, xmax, ymax)
            double[] leftViewport  = new double[] { 0.0, 0.0, 0.5, 1.0 };
            double[] rightViewport = new double[] { 0.5, 0.0, 1.0, 1.0 };

            // Setup both renderers
            vtkRenderer leftRenderer = vtkRenderer.New();
            renderWindow.AddRenderer(leftRenderer);
            leftRenderer.SetViewport(leftViewport[0], leftViewport[1], leftViewport[2], leftViewport[3]);
            leftRenderer.SetBackground(.6, .5, .4);

            vtkRenderer rightRenderer = vtkRenderer.New();
            renderWindow.AddRenderer(rightRenderer);
            rightRenderer.SetViewport(rightViewport[0], rightViewport[1], rightViewport[2], rightViewport[3]);
            rightRenderer.SetBackground(.4, .5, .6);

            // Add the sphere to the left and the cube to the right
            leftRenderer.AddActor(inputActor);
            rightRenderer.AddActor(decimatedActor);
            leftRenderer.ResetCamera();
            rightRenderer.ResetCamera();
            renderWindow.Render();
        }
コード例 #17
0
    /// <summary>
    /// The main entry method called by the CSharp driver
    /// </summary>
    /// <param name="argv"></param>
    public static void AVclosedSplines(String [] argv)
    {
        //Prefix Content is: ""

        // get the interactor ui[]
        // Now create the RenderWindow, Renderer and Interactor[]
        //[]
        ren1   = vtkRenderer.New();
        renWin = vtkRenderWindow.New();
        renWin.AddRenderer((vtkRenderer)ren1);
        iren = new vtkRenderWindowInteractor();
        iren.SetRenderWindow((vtkRenderWindow)renWin);
        math = new vtkMath();
        numberOfInputPoints = 30;
        aKSplineX           = new vtkKochanekSpline();
        aKSplineX.ClosedOn();
        aKSplineY = new vtkKochanekSpline();
        aKSplineY.ClosedOn();
        aKSplineZ = new vtkKochanekSpline();
        aKSplineZ.ClosedOn();
        aCSplineX = new vtkCardinalSpline();
        aCSplineX.ClosedOn();
        aCSplineY = new vtkCardinalSpline();
        aCSplineY.ClosedOn();
        aCSplineZ = new vtkCardinalSpline();
        aCSplineZ.ClosedOn();
        // add some points[]
        inputPoints = new vtkPoints();
        x           = -1.0;
        y           = -1.0;
        z           = 0.0;
        aKSplineX.AddPoint((double)0, (double)x);
        aKSplineY.AddPoint((double)0, (double)y);
        aKSplineZ.AddPoint((double)0, (double)z);
        aCSplineX.AddPoint((double)0, (double)x);
        aCSplineY.AddPoint((double)0, (double)y);
        aCSplineZ.AddPoint((double)0, (double)z);
        inputPoints.InsertPoint((int)0, (double)x, (double)y, (double)z);
        x = 1.0;
        y = -1.0;
        z = 0.0;
        aKSplineX.AddPoint((double)1, (double)x);
        aKSplineY.AddPoint((double)1, (double)y);
        aKSplineZ.AddPoint((double)1, (double)z);
        aCSplineX.AddPoint((double)1, (double)x);
        aCSplineY.AddPoint((double)1, (double)y);
        aCSplineZ.AddPoint((double)1, (double)z);
        inputPoints.InsertPoint((int)1, (double)x, (double)y, (double)z);
        x = 1.0;
        y = 1.0;
        z = 0.0;
        aKSplineX.AddPoint((double)2, (double)x);
        aKSplineY.AddPoint((double)2, (double)y);
        aKSplineZ.AddPoint((double)2, (double)z);
        aCSplineX.AddPoint((double)2, (double)x);
        aCSplineY.AddPoint((double)2, (double)y);
        aCSplineZ.AddPoint((double)2, (double)z);
        inputPoints.InsertPoint((int)2, (double)x, (double)y, (double)z);
        x = -1.0;
        y = 1.0;
        z = 0.0;
        aKSplineX.AddPoint((double)3, (double)x);
        aKSplineY.AddPoint((double)3, (double)y);
        aKSplineZ.AddPoint((double)3, (double)z);
        aCSplineX.AddPoint((double)3, (double)x);
        aCSplineY.AddPoint((double)3, (double)y);
        aCSplineZ.AddPoint((double)3, (double)z);
        inputPoints.InsertPoint((int)3, (double)x, (double)y, (double)z);
        inputData = new vtkPolyData();
        inputData.SetPoints((vtkPoints)inputPoints);
        balls = new vtkSphereSource();
        balls.SetRadius((double).04);
        balls.SetPhiResolution((int)10);
        balls.SetThetaResolution((int)10);
        balls.Update();
        glyphPoints = new vtkGlyph3D();
        glyphPoints.SetInputData((vtkDataObject)inputData);
        glyphPoints.SetSourceData((vtkPolyData)balls.GetOutput());
        glyphMapper = vtkPolyDataMapper.New();
        glyphMapper.SetInputConnection((vtkAlgorithmOutput)glyphPoints.GetOutputPort());
        glyph = new vtkActor();
        glyph.SetMapper((vtkMapper)glyphMapper);
        glyph.GetProperty().SetDiffuseColor((double)1.0000, 0.3882, 0.2784);
        glyph.GetProperty().SetSpecular((double).3);
        glyph.GetProperty().SetSpecularPower((double)30);
        ren1.AddActor((vtkProp)glyph);
        Kpoints              = new vtkPoints();
        Cpoints              = new vtkPoints();
        profileKData         = new vtkPolyData();
        profileCData         = new vtkPolyData();
        numberOfInputPoints  = 5;
        numberOfOutputPoints = 100;
        offset = 1.0;
        //method moved
        fit();
        lines = new vtkCellArray();
        lines.InsertNextCell((int)numberOfOutputPoints);
        i = 0;
        while ((i) < numberOfOutputPoints)
        {
            lines.InsertCellPoint((int)i);
            i = i + 1;
        }

        profileKData.SetPoints((vtkPoints)Kpoints);
        profileKData.SetLines((vtkCellArray)lines);
        profileCData.SetPoints((vtkPoints)Cpoints);
        profileCData.SetLines((vtkCellArray)lines);
        profileKTubes = new vtkTubeFilter();
        profileKTubes.SetNumberOfSides((int)8);
        profileKTubes.SetInputData((vtkDataObject)profileKData);
        profileKTubes.SetRadius((double).01);
        profileKMapper = vtkPolyDataMapper.New();
        profileKMapper.SetInputConnection((vtkAlgorithmOutput)profileKTubes.GetOutputPort());
        profileK = new vtkActor();
        profileK.SetMapper((vtkMapper)profileKMapper);
        profileK.GetProperty().SetDiffuseColor((double)0.8900, 0.8100, 0.3400);
        profileK.GetProperty().SetSpecular((double).3);
        profileK.GetProperty().SetSpecularPower((double)30);
        ren1.AddActor((vtkProp)profileK);
        profileCTubes = new vtkTubeFilter();
        profileCTubes.SetNumberOfSides((int)8);
        profileCTubes.SetInputData((vtkDataObject)profileCData);
        profileCTubes.SetRadius((double).01);
        profileCMapper = vtkPolyDataMapper.New();
        profileCMapper.SetInputConnection((vtkAlgorithmOutput)profileCTubes.GetOutputPort());
        profileC = new vtkActor();
        profileC.SetMapper((vtkMapper)profileCMapper);
        profileC.GetProperty().SetDiffuseColor((double)0.2000, 0.6300, 0.7900);
        profileC.GetProperty().SetSpecular((double).3);
        profileC.GetProperty().SetSpecularPower((double)30);
        ren1.AddActor((vtkProp)profileC);
        ren1.ResetCamera();
        ren1.GetActiveCamera().Dolly((double)1.5);
        ren1.ResetCameraClippingRange();
        renWin.SetSize((int)300, (int)300);
        // render the image[]
        //[]
        iren.Initialize();
        // prevent the tk window from showing up then start the event loop[]
        //method moved
        //method moved
        //method moved
        //method moved
        //method moved
        //method moved

//deleteAllVTKObjects();
    }
コード例 #18
0
        private void WindowedSincPolyDataFilter()
        {
            vtkSphereSource sphereSource = vtkSphereSource.New();

            sphereSource.Update();

            vtkWindowedSincPolyDataFilter smoother = vtkWindowedSincPolyDataFilter.New();

            smoother.SetInputConnection(sphereSource.GetOutputPort());
            smoother.SetNumberOfIterations(15);
            smoother.BoundarySmoothingOff();
            smoother.FeatureEdgeSmoothingOff();
            smoother.SetFeatureAngle(120.0);
            smoother.SetPassBand(.001);
            smoother.NonManifoldSmoothingOn();
            smoother.NormalizeCoordinatesOn();
            smoother.Update();

            vtkPolyDataMapper smoothedMapper = vtkPolyDataMapper.New();

#if VTK_MAJOR_VERSION_5
            smoothedMapper.SetInputConnection(smoother.GetOutputPort());
#else
            smoothedMapper.SetInputData(smoother);
#endif
            vtkActor smoothedActor = vtkActor.New();
            smoothedActor.SetMapper(smoothedMapper);

            vtkPolyDataMapper inputMapper = vtkPolyDataMapper.New();
#if VTK_MAJOR_VERSION_5
            inputMapper.SetInputConnection(sphereSource.GetOutputPort());
#else
            inputMapper.SetInputData(sphereSource);
#endif
            vtkActor inputActor = vtkActor.New();
            inputActor.SetMapper(inputMapper);

            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            this.Size = new System.Drawing.Size(612, 352);

            // Define viewport ranges
            // (xmin, ymin, xmax, ymax)
            double[] leftViewport  = new double[] { 0.0, 0.0, 0.5, 1.0 };
            double[] rightViewport = new double[] { 0.5, 0.0, 1.0, 1.0 };

            // Setup both renderers
            vtkRenderer leftRenderer = vtkRenderer.New();
            renderWindow.AddRenderer(leftRenderer);
            leftRenderer.SetViewport(leftViewport[0], leftViewport[1], leftViewport[2], leftViewport[3]);
            leftRenderer.SetBackground(.6, .5, .4);

            vtkRenderer rightRenderer = vtkRenderer.New();
            renderWindow.AddRenderer(rightRenderer);
            rightRenderer.SetViewport(rightViewport[0], rightViewport[1], rightViewport[2], rightViewport[3]);
            rightRenderer.SetBackground(.4, .5, .6);

            // Add the sphere to the left and the cube to the right
            leftRenderer.AddActor(inputActor);
            rightRenderer.AddActor(smoothedActor);
            leftRenderer.ResetCamera();
            rightRenderer.ResetCamera();
            renderWindow.Render();
        }
コード例 #19
0
        private void WeightedTransformFilter()
        {
            // Use a sphere as a basis of the shape
            vtkSphereSource sphere = vtkSphereSource.New();

            sphere.SetPhiResolution(40);
            sphere.SetThetaResolution(40);
            sphere.Update();

            vtkPolyData sphereData = sphere.GetOutput();

            // Create a data array to hold the weighting coefficients
            vtkFloatArray tfarray = vtkFloatArray.New();
            int           npoints = sphereData.GetNumberOfPoints();

            tfarray.SetNumberOfComponents(2);
            tfarray.SetNumberOfTuples(npoints);

            // Parameterize the sphere along the z axis, and fill the weights
            // with (1.0-a, a) to linearly interpolate across the shape
            IntPtr pPoint = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(double)) * 3);

            double[] point = new double[3];
            for (int i = 0; i < npoints; i++)
            {
                sphereData.GetPoint(i, pPoint);
                Marshal.Copy(pPoint, point, 0, 3);
                double x = point[0];
                double y = point[1];
                double z = point[2];

                double zn  = z + 0.5;
                double zn1 = 1.0 - zn;
                if (zn > 1.0)
                {
                    zn = 1.0;
                }
                if (zn1 < 0.0)
                {
                    zn1 = 0.0;
                }

                tfarray.SetComponent(i, 0, zn1);
                tfarray.SetComponent(i, 1, zn);
            }
            Marshal.FreeHGlobal(pPoint);

            // Create field data to hold the array, and bind it to the sphere
            vtkFieldData fd = vtkFieldData.New();

            tfarray.SetName("weights");
            sphereData.GetPointData().AddArray(tfarray);

            // Use an ordinary transform to stretch the shape
            vtkTransform stretch = vtkTransform.New();

            stretch.Scale(1, 1, 3.2);

            vtkTransformFilter stretchFilter = vtkTransformFilter.New();

            stretchFilter.SetInputConnection(sphereData.GetProducerPort());
            stretchFilter.SetTransform(stretch);

            // Now, for the weighted transform stuff
            vtkWeightedTransformFilter weightedTrans = vtkWeightedTransformFilter.New();

            // Create two transforms to interpolate between
            vtkTransform identity = vtkTransform.New();

            identity.Identity();

            vtkTransform rotated      = vtkTransform.New();
            double       rotatedAngle = 45;

            rotated.RotateX(rotatedAngle);

            weightedTrans.SetNumberOfTransforms(2);
            weightedTrans.SetTransform(identity, 0);
            weightedTrans.SetTransform(rotated, 1);
            // which data array should the filter use ?
            weightedTrans.SetWeightArray("weights");

            weightedTrans.SetInputConnection(stretchFilter.GetOutputPort());

            vtkPolyDataMapper weightedTransMapper = vtkPolyDataMapper.New();

            weightedTransMapper.SetInputConnection(weightedTrans.GetOutputPort());
            vtkActor weightedTransActor = vtkActor.New();

            weightedTransActor.SetMapper(weightedTransMapper);
            weightedTransActor.GetProperty().SetDiffuseColor(0.8, 0.8, 0.1);
            weightedTransActor.GetProperty().SetRepresentationToSurface();

            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();

            // set background color
            renderer.SetBackground(0.2, 0.3, 0.4);
            // add our actor to the renderer
            renderer.AddActor(weightedTransActor);

            renderer.ResetCamera();
            renderer.GetActiveCamera().Azimuth(90);
            renderer.GetActiveCamera().Dolly(1);
        }
コード例 #20
0
        private void OBBDicer(string filePath)
        {
            vtkPolyData inputPolyData;

            if (filePath != null)
            {
                vtkXMLPolyDataReader reader = vtkXMLPolyDataReader.New();
                reader.SetFileName(filePath);
                reader.Update();
                inputPolyData = reader.GetOutput();
            }
            else
            {
                vtkSphereSource sphereSource = vtkSphereSource.New();
                sphereSource.SetThetaResolution(30);
                sphereSource.SetPhiResolution(15);
                sphereSource.Update();
                inputPolyData = sphereSource.GetOutput();
            }

            // Create pipeline
            vtkOBBDicer dicer = vtkOBBDicer.New();

#if VTK_MAJOR_VERSION_5
            dicer.SetInput(inputPolyData);
#else
            dicer.SetInputData(inputPolyData);
#endif
            dicer.SetNumberOfPieces(4);
            dicer.SetDiceModeToSpecifiedNumberOfPieces();
            dicer.Update();

            vtkPolyDataMapper inputMapper = vtkPolyDataMapper.New();
            inputMapper.SetInputConnection(dicer.GetOutputPort());
            inputMapper.SetScalarRange(0, dicer.GetNumberOfActualPieces());

            Debug.WriteLine("Asked for: "
                            + dicer.GetNumberOfPieces() + " pieces, got: "
                            + dicer.GetNumberOfActualPieces());

            vtkActor inputActor = vtkActor.New();
            inputActor.SetMapper(inputMapper);
            inputActor.GetProperty().SetInterpolationToFlat();

            vtkOutlineCornerFilter outline = vtkOutlineCornerFilter.New();
#if VTK_MAJOR_VERSION_5
            outline.SetInput(inputPolyData);
#else
            outline.SetInputData(inputPolyData);
#endif

            vtkPolyDataMapper outlineMapper = vtkPolyDataMapper.New();
            outlineMapper.SetInputConnection(outline.GetOutputPort());

            vtkActor outlineActor = vtkActor.New();
            outlineActor.SetMapper(outlineMapper);
            outlineActor.GetProperty().SetColor(0, 0, 0);
            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
            // set background color
            renderer.SetBackground(.2, .3, .4);
            // add our actor to the renderer
            renderer.AddActor(inputActor);
            renderer.AddActor(outlineActor);
        }
コード例 #21
0
        private void PolygonalSurfaceContourLineInterpolator()
        {
            vtkPolyData     polyData;
            vtkSphereSource sphereSource = vtkSphereSource.New();

            sphereSource.SetThetaResolution(40);
            sphereSource.SetPhiResolution(20);
            sphereSource.Update();

            polyData = sphereSource.GetOutput();
            // The Dijkstra interpolator will not accept cells that aren't triangles
            vtkTriangleFilter triangleFilter = vtkTriangleFilter.New();

#if VTK_MAJOR_VERSION_5
            triangleFilter.SetInput(polyData);
#else
            triangleFilter.SetInputData(polyData);
#endif
            triangleFilter.Update();

            vtkPolyData pd = triangleFilter.GetOutput();

            //Create a mapper and actor
            vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
            mapper.SetInputConnection(triangleFilter.GetOutputPort());

            vtkActor actor = vtkActor.New();
            actor.SetMapper(mapper);
            actor.GetProperty().SetInterpolationToFlat();

            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
            // set background color
            renderer.SetBackground(0.3, 0.4, 0.5);
            // add our actor to the renderer
            renderer.AddActor(actor);

            // Here comes the contour widget stuff.....
            vtkContourWidget contourWidget = vtkContourWidget.New();
            contourWidget.SetInteractor(renderWindow.GetInteractor());
            vtkOrientedGlyphContourRepresentation rep =
                vtkOrientedGlyphContourRepresentation.SafeDownCast(
                    contourWidget.GetRepresentation());
            rep.GetLinesProperty().SetColor(1, 0.2, 0);
            rep.GetLinesProperty().SetLineWidth(3.0f);

            vtkPolygonalSurfacePointPlacer pointPlacer =
                vtkPolygonalSurfacePointPlacer.New();
            pointPlacer.AddProp(actor);
            pointPlacer.GetPolys().AddItem(pd);
            rep.SetPointPlacer(pointPlacer);

            vtkPolygonalSurfaceContourLineInterpolator interpolator =
                vtkPolygonalSurfaceContourLineInterpolator.New();
            interpolator.GetPolys().AddItem(pd);
            rep.SetLineInterpolator(interpolator);

            renderWindow.Render();
            contourWidget.EnabledOn();
        }
コード例 #22
0
        private void SelectPolyData()
        {
            vtkSphereSource sphereSource = vtkSphereSource.New();

            sphereSource.Update();

            vtkPoints selectionPoints = vtkPoints.New();

            selectionPoints.InsertPoint(0, -0.16553, 0.135971, 0.451972);
            selectionPoints.InsertPoint(1, -0.0880123, -0.134952, 0.4747);
            selectionPoints.InsertPoint(2, 0.00292618, -0.134604, 0.482459);
            selectionPoints.InsertPoint(3, 0.0641941, 0.067112, 0.490947);
            selectionPoints.InsertPoint(4, 0.15577, 0.0734765, 0.469245);
            selectionPoints.InsertPoint(5, 0.166667, -0.129217, 0.454622);
            selectionPoints.InsertPoint(6, 0.241259, -0.123363, 0.420581);
            selectionPoints.InsertPoint(7, 0.240334, 0.0727106, 0.432555);
            selectionPoints.InsertPoint(8, 0.308529, 0.0844311, 0.384357);
            selectionPoints.InsertPoint(9, 0.32672, -0.121674, 0.359187);
            selectionPoints.InsertPoint(10, 0.380721, -0.117342, 0.302527);
            selectionPoints.InsertPoint(11, 0.387804, 0.0455074, 0.312375);
            selectionPoints.InsertPoint(12, 0.43943, -0.111673, 0.211707);
            selectionPoints.InsertPoint(13, 0.470984, -0.0801913, 0.147919);
            selectionPoints.InsertPoint(14, 0.436777, 0.0688872, 0.233021);
            selectionPoints.InsertPoint(15, 0.44874, 0.188852, 0.109882);
            selectionPoints.InsertPoint(16, 0.391352, 0.254285, 0.176943);
            selectionPoints.InsertPoint(17, 0.373274, 0.154162, 0.294296);
            selectionPoints.InsertPoint(18, 0.274659, 0.311654, 0.276609);
            selectionPoints.InsertPoint(19, 0.206068, 0.31396, 0.329702);
            selectionPoints.InsertPoint(20, 0.263789, 0.174982, 0.387308);
            selectionPoints.InsertPoint(21, 0.213034, 0.175485, 0.417142);
            selectionPoints.InsertPoint(22, 0.169113, 0.261974, 0.390286);
            selectionPoints.InsertPoint(23, 0.102552, 0.25997, 0.414814);
            selectionPoints.InsertPoint(24, 0.131512, 0.161254, 0.454705);
            selectionPoints.InsertPoint(25, 0.000192443, 0.156264, 0.475307);
            selectionPoints.InsertPoint(26, -0.0392091, 0.000251724, 0.499943);
            selectionPoints.InsertPoint(27, -0.096161, 0.159646, 0.46438);

            vtkSelectPolyData loop = vtkSelectPolyData.New();

            loop.SetInputConnection(sphereSource.GetOutputPort());
            loop.SetLoop(selectionPoints);
            loop.GenerateSelectionScalarsOn();
            loop.SetSelectionModeToSmallestRegion(); //negative scalars inside

            vtkClipPolyData clip =                   //clips out positive region
                                   vtkClipPolyData.New();

            clip.SetInputConnection(loop.GetOutputPort());

            vtkPolyDataMapper clipMapper = vtkPolyDataMapper.New();

            clipMapper.SetInputConnection(clip.GetOutputPort());

            vtkLODActor clipActor = vtkLODActor.New();

            clipActor.SetMapper(clipMapper);

            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();

            // set background color
            renderer.SetBackground(.1, .2, .4);
            renderWindow.SetSize(500, 250);
            // add our actor to the renderer
            renderer.AddActor(clipActor);
        }
コード例 #23
0
 void _sphereSource_ModifiedEvt(vtkObject sender, vtkObjectEventArgs e)
 {
     _sphereSource.Update();
     SpherePolyData = _sphereSource.GetOutput();
 }
コード例 #24
0
        private void ContoursFromPolyData(string filePath)
        {
            vtkPolyData inputPolyData;

            if (filePath != null)
            {
                vtkXMLPolyDataReader reader = vtkXMLPolyDataReader.New();
                reader.SetFileName(filePath);
                reader.Update();
                inputPolyData = reader.GetOutput();
            }
            else
            {
                vtkSphereSource sphereSource = vtkSphereSource.New();
                sphereSource.SetThetaResolution(30);
                sphereSource.SetPhiResolution(15);
                sphereSource.Update();
                inputPolyData = sphereSource.GetOutput();
            }

            vtkPolyDataMapper inputMapper = vtkPolyDataMapper.New();

#if VTK_MAJOR_VERSION_5
            inputMapper.SetInput(inputPolyData);
#else
            inputMapper.SetInputData(inputPolyData);
#endif

            // Create a plane to cut
            vtkPlane plane  = vtkPlane.New();
            double[] center = inputPolyData.GetCenter();
            double[] bounds = inputPolyData.GetBounds();
            plane.SetOrigin(center[0], center[1], center[2]);
            plane.SetNormal(1, 1, 1);


            float[] centerf   = new float[] { (float)center[0], (float)center[1], (float)center[2] };
            float[] minBoundf = new float[] { (float)bounds[0], (float)bounds[2], (float)bounds[4] };
            float[] maxBoundf = new float[] { (float)bounds[1], (float)bounds[3], (float)bounds[5] };
            IntPtr  pCenter   = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(float)) * 3);
            IntPtr  pMinBound = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(float)) * 3);
            IntPtr  pMaxBound = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(float)) * 3);
            Marshal.Copy(centerf, 0, pCenter, 3);
            Marshal.Copy(minBoundf, 0, pMinBound, 3);
            Marshal.Copy(maxBoundf, 0, pMaxBound, 3);

            // vtkMath.Distance2BetweenPoints accepts floats only
            double distanceMin = Math.Sqrt(vtkMath.Distance2BetweenPoints(pMinBound, pCenter));
            double distanceMax = Math.Sqrt(vtkMath.Distance2BetweenPoints(pMaxBound, pCenter));

            Marshal.FreeHGlobal(pCenter);
            Marshal.FreeHGlobal(pMinBound);
            Marshal.FreeHGlobal(pMaxBound);
            // Create cutter
            vtkCutter cutter = vtkCutter.New();
            cutter.SetCutFunction(plane);
#if VTK_MAJOR_VERSION_5
            cutter.SetInput(inputPolyData);
#else
            cutter.SetInputData(inputPolyData);
#endif
            cutter.GenerateValues(20, -distanceMin, distanceMax);
            vtkPolyDataMapper cutterMapper = vtkPolyDataMapper.New();
            cutterMapper.SetInputConnection(cutter.GetOutputPort());
            cutterMapper.ScalarVisibilityOff();

            // Create plane actor
            vtkActor planeActor = vtkActor.New();
            planeActor.GetProperty().SetColor(1.0, 0.0, 0.0);
            planeActor.GetProperty().SetLineWidth(3);
            planeActor.SetMapper(cutterMapper);

            // Create input actor
            vtkActor inputActor = vtkActor.New();
            inputActor.GetProperty().SetColor(1.0, 0.8941, 0.7686); // bisque
            inputActor.SetMapper(inputMapper);

            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
            // set background color
            renderer.SetBackground(.2, .3, .4);
            renderer.AddActor(inputActor);
            renderer.AddActor(planeActor); //display the contour lines
        }
コード例 #25
0
    /// <summary>
    /// The main entry method called by the CSharp driver
    /// </summary>
    /// <param name="argv"></param>
    public static void AVclosedSplines(String [] argv)
    {
        //Prefix Content is: ""

          // get the interactor ui[]
          // Now create the RenderWindow, Renderer and Interactor[]
          //[]
          ren1 = vtkRenderer.New();
          renWin = vtkRenderWindow.New();
          renWin.AddRenderer((vtkRenderer)ren1);
          iren = new vtkRenderWindowInteractor();
          iren.SetRenderWindow((vtkRenderWindow)renWin);
          math = new vtkMath();
          numberOfInputPoints = 30;
          aKSplineX = new vtkKochanekSpline();
          aKSplineX.ClosedOn();
          aKSplineY = new vtkKochanekSpline();
          aKSplineY.ClosedOn();
          aKSplineZ = new vtkKochanekSpline();
          aKSplineZ.ClosedOn();
          aCSplineX = new vtkCardinalSpline();
          aCSplineX.ClosedOn();
          aCSplineY = new vtkCardinalSpline();
          aCSplineY.ClosedOn();
          aCSplineZ = new vtkCardinalSpline();
          aCSplineZ.ClosedOn();
          // add some points[]
          inputPoints = new vtkPoints();
          x = -1.0;
          y = -1.0;
          z = 0.0;
          aKSplineX.AddPoint((double)0,(double)x);
          aKSplineY.AddPoint((double)0,(double)y);
          aKSplineZ.AddPoint((double)0,(double)z);
          aCSplineX.AddPoint((double)0,(double)x);
          aCSplineY.AddPoint((double)0,(double)y);
          aCSplineZ.AddPoint((double)0,(double)z);
          inputPoints.InsertPoint((int)0,(double)x,(double)y,(double)z);
          x = 1.0;
          y = -1.0;
          z = 0.0;
          aKSplineX.AddPoint((double)1,(double)x);
          aKSplineY.AddPoint((double)1,(double)y);
          aKSplineZ.AddPoint((double)1,(double)z);
          aCSplineX.AddPoint((double)1,(double)x);
          aCSplineY.AddPoint((double)1,(double)y);
          aCSplineZ.AddPoint((double)1,(double)z);
          inputPoints.InsertPoint((int)1,(double)x,(double)y,(double)z);
          x = 1.0;
          y = 1.0;
          z = 0.0;
          aKSplineX.AddPoint((double)2,(double)x);
          aKSplineY.AddPoint((double)2,(double)y);
          aKSplineZ.AddPoint((double)2,(double)z);
          aCSplineX.AddPoint((double)2,(double)x);
          aCSplineY.AddPoint((double)2,(double)y);
          aCSplineZ.AddPoint((double)2,(double)z);
          inputPoints.InsertPoint((int)2,(double)x,(double)y,(double)z);
          x = -1.0;
          y = 1.0;
          z = 0.0;
          aKSplineX.AddPoint((double)3,(double)x);
          aKSplineY.AddPoint((double)3,(double)y);
          aKSplineZ.AddPoint((double)3,(double)z);
          aCSplineX.AddPoint((double)3,(double)x);
          aCSplineY.AddPoint((double)3,(double)y);
          aCSplineZ.AddPoint((double)3,(double)z);
          inputPoints.InsertPoint((int)3,(double)x,(double)y,(double)z);
          inputData = new vtkPolyData();
          inputData.SetPoints((vtkPoints)inputPoints);
          balls = new vtkSphereSource();
          balls.SetRadius((double).04);
          balls.SetPhiResolution((int)10);
          balls.SetThetaResolution((int)10);
          balls.Update();
          glyphPoints = new vtkGlyph3D();
          glyphPoints.SetInputData((vtkDataObject)inputData);
          glyphPoints.SetSourceData((vtkPolyData)balls.GetOutput());
          glyphMapper = vtkPolyDataMapper.New();
          glyphMapper.SetInputConnection((vtkAlgorithmOutput)glyphPoints.GetOutputPort());
          glyph = new vtkActor();
          glyph.SetMapper((vtkMapper)glyphMapper);
          glyph.GetProperty().SetDiffuseColor((double) 1.0000, 0.3882, 0.2784 );
          glyph.GetProperty().SetSpecular((double).3);
          glyph.GetProperty().SetSpecularPower((double)30);
          ren1.AddActor((vtkProp)glyph);
          Kpoints = new vtkPoints();
          Cpoints = new vtkPoints();
          profileKData = new vtkPolyData();
          profileCData = new vtkPolyData();
          numberOfInputPoints = 5;
          numberOfOutputPoints = 100;
          offset = 1.0;
          //method moved
          fit();
          lines = new vtkCellArray();
          lines.InsertNextCell((int)numberOfOutputPoints);
          i = 0;
          while((i) < numberOfOutputPoints)
        {
          lines.InsertCellPoint((int)i);
          i = i + 1;
        }

          profileKData.SetPoints((vtkPoints)Kpoints);
          profileKData.SetLines((vtkCellArray)lines);
          profileCData.SetPoints((vtkPoints)Cpoints);
          profileCData.SetLines((vtkCellArray)lines);
          profileKTubes = new vtkTubeFilter();
          profileKTubes.SetNumberOfSides((int)8);
          profileKTubes.SetInputData((vtkDataObject)profileKData);
          profileKTubes.SetRadius((double).01);
          profileKMapper = vtkPolyDataMapper.New();
          profileKMapper.SetInputConnection((vtkAlgorithmOutput)profileKTubes.GetOutputPort());
          profileK = new vtkActor();
          profileK.SetMapper((vtkMapper)profileKMapper);
          profileK.GetProperty().SetDiffuseColor((double) 0.8900, 0.8100, 0.3400 );
          profileK.GetProperty().SetSpecular((double).3);
          profileK.GetProperty().SetSpecularPower((double)30);
          ren1.AddActor((vtkProp)profileK);
          profileCTubes = new vtkTubeFilter();
          profileCTubes.SetNumberOfSides((int)8);
          profileCTubes.SetInputData((vtkDataObject)profileCData);
          profileCTubes.SetRadius((double).01);
          profileCMapper = vtkPolyDataMapper.New();
          profileCMapper.SetInputConnection((vtkAlgorithmOutput)profileCTubes.GetOutputPort());
          profileC = new vtkActor();
          profileC.SetMapper((vtkMapper)profileCMapper);
          profileC.GetProperty().SetDiffuseColor((double) 0.2000, 0.6300, 0.7900 );
          profileC.GetProperty().SetSpecular((double).3);
          profileC.GetProperty().SetSpecularPower((double)30);
          ren1.AddActor((vtkProp)profileC);
          ren1.ResetCamera();
          ren1.GetActiveCamera().Dolly((double)1.5);
          ren1.ResetCameraClippingRange();
          renWin.SetSize((int)300,(int)300);
          // render the image[]
          //[]
          iren.Initialize();
          // prevent the tk window from showing up then start the event loop[]
          //method moved
          //method moved
          //method moved
          //method moved
          //method moved
          //method moved

        //deleteAllVTKObjects();
    }