/// <summary> /// Set up the dialog /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void renderWindowControl1_Load(object sender, EventArgs e) { //Setup the variables and the background vtkRenderer ren1 = renderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer(); mapper.SetInputConnection(puzzle.GetOutputPort()); mapper2.SetInputConnection(arrows.GetOutputPort()); actor.SetMapper(mapper); actor2.SetMapper(mapper2); ren1.AddActor(actor); ren1.AddActor(actor2); ren1.SetBackground(0.1, 0.2, 0.4); //Set up the camera ren1.ResetCamera(); vtkCamera cam = ren1.GetActiveCamera(); cam.Elevation(-40); renderWindowControl1.RenderWindow.Render(); //Change the style to a trackball style //Equivalent of pressing 't' vtkRenderWindowInteractor iren = renderWindowControl1.RenderWindow.GetInteractor(); vtkInteractorStyleSwitch istyle = vtkInteractorStyleSwitch.New(); iren.SetInteractorStyle(istyle); (istyle).SetCurrentStyleToTrackballCamera(); //Add events to the iren instead of Observers iren.MouseMoveEvt += new vtkObject.vtkObjectEventHandler(MotionCallback); iren.CharEvt += new vtkObject.vtkObjectEventHandler(CharCallback); }
/// <summary> /// The main entry method called by the CSharp driver /// </summary> /// <param name="argv"></param> public static void AVTestExtrudePiece(String [] argv) { //Prefix Content is: "" disk = new vtkDiskSource(); disk.SetRadialResolution((int)2); disk.SetCircumferentialResolution((int)9); clean = new vtkCleanPolyData(); clean.SetInputConnection((vtkAlgorithmOutput)disk.GetOutputPort()); clean.SetTolerance((double)0.01); piece = new vtkExtractPolyDataPiece(); piece.SetInputConnection((vtkAlgorithmOutput)clean.GetOutputPort()); extrude = new vtkPLinearExtrusionFilter(); extrude.SetInputConnection((vtkAlgorithmOutput)piece.GetOutputPort()); extrude.PieceInvariantOn(); // Create the RenderWindow, Renderer and both Actors[] //[] ren1 = vtkRenderer.New(); renWin = vtkRenderWindow.New(); renWin.AddRenderer((vtkRenderer)ren1); iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow((vtkRenderWindow)renWin); mapper = vtkPolyDataMapper.New(); mapper.SetInputConnection((vtkAlgorithmOutput)extrude.GetOutputPort()); mapper.SetNumberOfPieces((int)2); mapper.SetPiece((int)1); bf = new vtkProperty(); bf.SetColor((double)1,(double)0,(double)0); actor = new vtkActor(); actor.SetMapper((vtkMapper)mapper); actor.GetProperty().SetColor((double)1,(double)1,(double)0.8); actor.SetBackfaceProperty((vtkProperty)bf); // Add the actors to the renderer, set the background and size[] //[] ren1.AddActor((vtkProp)actor); ren1.SetBackground((double)0.1,(double)0.2,(double)0.4); renWin.SetSize((int)300,(int)300); // render the image[] //[] cam1 = ren1.GetActiveCamera(); cam1.Azimuth((double)20); cam1.Elevation((double)40); ren1.ResetCamera(); cam1.Zoom((double)1.2); iren.Initialize(); // prevent the tk window from showing up then start the event loop[] //deleteAllVTKObjects(); }
/// <summary> /// The main entry method called by the CSharp driver /// </summary> /// <param name="argv"></param> public static void AVTestSpherePuzzle(String [] argv) { //Prefix Content is: "" // prevent the tk window from showing up then start the event loop[] renWin = vtkRenderWindow.New(); // create a rendering window and renderer[] ren1 = vtkRenderer.New(); renWin.AddRenderer((vtkRenderer)ren1); renWin.SetSize((int)400,(int)400); puzzle = new vtkSpherePuzzle(); mapper = vtkPolyDataMapper.New(); mapper.SetInputConnection((vtkAlgorithmOutput)puzzle.GetOutputPort()); actor = new vtkActor(); actor.SetMapper((vtkMapper)mapper); arrows = new vtkSpherePuzzleArrows(); mapper2 = vtkPolyDataMapper.New(); mapper2.SetInputConnection((vtkAlgorithmOutput)arrows.GetOutputPort()); actor2 = new vtkActor(); actor2.SetMapper((vtkMapper)mapper2); // Add the actors to the renderer, set the background and size[] //[] ren1.AddActor((vtkProp)actor); ren1.AddActor((vtkProp)actor2); ren1.SetBackground((double)0.1,(double)0.2,(double)0.4); LastVal = -1; //method moved //method moved renWin.Render(); cam = ren1.GetActiveCamera(); cam.Elevation((double)-40); puzzle.MoveHorizontal((int)0,(int)100,(int)0); puzzle.MoveHorizontal((int)1,(int)100,(int)1); puzzle.MoveHorizontal((int)2,(int)100,(int)0); puzzle.MoveVertical((int)2,(int)100,(int)0); puzzle.MoveVertical((int)1,(int)100,(int)0); renWin.Render(); //deleteAllVTKObjects(); }
int build3DViewFull() { Kitware.VTK.RenderWindowControl rw = new Kitware.VTK.RenderWindowControl(); vtkRenderWindow _renwin = rw.RenderWindow; vtkRenderer _render = _renwin.GetRenderers().GetFirstRenderer(); _renwin.AddRenderer(_render); vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(_renwin); // 新建文件读取对象,常见的有vtkBMPReader、vtkDICOMImageReader、vtkJPEGReader等 vtkJPEGReader jpegReader = new vtkJPEGReader(); // 不同的reader需要设置的参数是不同的 因此本例仅适合jpegreader jpegReader.SetFilePrefix("C:/Users/DawnWind/Desktop/000/"); // 要打开的路径 jpegReader.SetFilePattern("%s%d.jpg"); // 图片文件名格式,此处为 0.jpg 1.jpg ... jpegReader.SetDataByteOrderToLittleEndian(); jpegReader.SetDataSpacing(1, 1, 1.4); // 设置图片中像素比,我理解得不清楚,具体请百度之 jpegReader.SetFileNameSliceSpacing(1); jpegReader.SetDataExtent(0, 209, 0, 209, 0, 29); // 这里因为在000文件夹里面有0.jpg ~ 29.jpg,所以设置为 0,29 // 每张图片的长宽为210 * 210 因此设置为0,209 jpegReader.Update(); // update这里要注意一下,对于VTK在默认情况下是在最后操作时候才一次性刷新 // 也就是说如果没有自动刷新的话,在一些中间过程中是无法获得到数据的,因为没update进去 vtkContourFilter skinExtractor = new vtkContourFilter(); skinExtractor.SetInputConnection(jpegReader.GetOutputPort()); skinExtractor.SetValue(200, 100); //值越大,保留的部分越少。 //重新计算法向量 vtkPolyDataNormals skinNormals = new vtkPolyDataNormals(); skinNormals.SetInputConnection(skinExtractor.GetOutputPort()); skinNormals.SetFeatureAngle(60.0); //Specify the angle that defines a sharp edge. //If the difference in angle across neighboring polygons is greater than this value, //the shared edge is considered "sharp". //create triangle strips and/or poly-lines 为了更快的显示速度 vtkStripper skinStripper = new vtkStripper(); skinStripper.SetInputConnection(skinNormals.GetOutputPort()); vtkPolyDataMapper skinMapper = new vtkPainterPolyDataMapper(); skinMapper.SetInputConnection(skinStripper.GetOutputPort()); skinMapper.ScalarVisibilityOff(); //这样不会带颜色 vtkActor skin = new vtkActor(); skin.SetMapper(skinMapper); // An outline provides context around the data. // 一个围绕在物体的立体框,可以先忽略 /* * vtkOutlineFilter> outlineData = * vtkOutlineFilter>::New(); * outlineData.SetInputConnection(dicomReader.GetOutputPort()); * * vtkPolyDataMapper> mapOutline = * vtkPolyDataMapper>::New(); * mapOutline.SetInputConnection(outlineData.GetOutputPort()); * * vtkActor> outline = * vtkActor>::New(); * outline.SetMapper(mapOutline); * outline.GetProperty().SetColor(0,0,0); * * aRenderer.AddActor(outline); */ // It is convenient to create an initial view of the data. The FocalPoint // and Position form a vector direction. Later on (ResetCamera() method) // this vector is used to position the camera to look at the data in // this direction. vtkCamera aCamera = new vtkCamera(); aCamera.SetViewUp(0, 0, -1); aCamera.SetPosition(0, 1, 0); aCamera.SetFocalPoint(0, 0, 0); aCamera.ComputeViewPlaneNormal(); aCamera.Azimuth(30.0); aCamera.Elevation(30.0); // Actors are added to the renderer. An initial camera view is created. // The Dolly() method moves the camera towards the FocalPoint, // thereby enlarging the image. _render.AddActor(skin); _render.SetActiveCamera(aCamera); _render.ResetCamera(); aCamera.Dolly(1.5); // Set a background color for the renderer and set the size of the // render window (expressed in pixels). _render.SetBackground(.2, .3, .4); _renwin.SetSize(640, 480); // Note that when camera movement occurs (as it does in the Dolly() // method), the clipping planes often need adjusting. Clipping planes // consist of two planes: near and far along the view direction. The // near plane clips out objects in front of the plane; the far plane // clips out objects behind the plane. This way only what is drawn // between the planes is actually rendered. _render.ResetCameraClippingRange(); // Initialize the event loop and then start it. iren.Initialize(); iren.Start(); return(0); }
private void renderWindowControl1_Load(object sender, EventArgs e) { // Create components of the rendering subsystem // vtkRenderer ren1 = renderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer(); vtkRenderWindow renWin = renderWindowControl1.RenderWindow; renWin.SetSize((int)paras.Height, (int)paras.Width); // Add the actors to the renderer, set the window size // vtkPoints points = vtkPoints.New(); vtkCellArray polys = vtkCellArray.New(); vtkFloatArray scalars = vtkFloatArray.New(); vtkLookupTable Luk = vtkLookupTable.New(); if (paras.Using3DTower == 1) { vtkActor actor1 = new vtkActor(); vtkActor2D actor2D = new vtkActor2D(); if (paras.StageID != -1) { if (paras.UsingEdges == 1) { MessageBox.Show("单元显示无法使用"); } else { BasicVTKBuilder(ref actor1, ref points, ref polys, ref scalars, ref Luk, ref actor2D); ren1.AddActor(actor1); ren1.AddActor2D(actor2D); vtkActor2D textActor = new vtkActor2D(); VTKInfoBuilder(ref textActor); ren1.AddActor2D(textActor); } } else { if (paras.UsingEdges == 1) { ExtractEdgesVTKBuilderWithoutRunning(ref actor1, ref points, ref polys, ref scalars, ref Luk); } else { BasicVTKBuilderWithoutRunning(ref actor1, ref points, ref polys, ref scalars, ref Luk); } ren1.AddActor(actor1); } } if (paras.UsingVirtualHeater == 1) { //MessageBox.Show("!"); vtkActor2D actor2 = VirtualHeaterVTKBuilder(); ren1.AddActor(actor2); } renWin.Render(); vtkCamera camera = ren1.GetActiveCamera(); //camera.ParallelProjectionOn(); //camera.Elevation(20); int[] camera_pos = new int[3]; if (paras.globalEnv == 1) { camera_pos[1] = -70; } else { camera_pos[1] = -80; } if (paras.RotateAngle == 0) { camera_pos[1] = -camera_pos[1]; camera_pos[0] = camera_pos[2] = 0; camera.SetRoll(-2); } else if (paras.RotateAngle == 180) { camera_pos[0] = camera_pos[2] = 0; camera.SetRoll(180); } else if (paras.RotateAngle == 90) { double r = (double)Math.Abs(camera_pos[1]); camera_pos[0] = (int)(-r * 0.707); camera_pos[1] = (int)(-r * 0.707); camera_pos[2] = 0; camera.SetRoll(225); } else if (paras.RotateAngle == 270) { double r = (double)Math.Abs(camera_pos[1]); camera_pos[0] = (int)(r * 0.707); camera_pos[1] = (int)(-r * 0.707); camera_pos[2] = 0; camera.SetRoll(135); } camera.SetPosition((double)camera_pos[0], (double)camera_pos[1], (double)camera_pos[2]); //camera.Yaw(10); camera.Elevation(1); camera.ParallelProjectionOn(); camera.Zoom(0.9); StoredViewCamera = new List <vtkCamera>(); for (int i = 0; i < 3; i++) { vtkCamera ViewCamera = new vtkCamera(); if (i == 0) { ViewCamera.SetPosition(camera.GetPosition()[0], camera.GetPosition()[1], camera.GetPosition()[2]); ViewCamera.SetRoll(camera.GetRoll()); } else if (i == 1) { ViewCamera.SetPosition(80, 0, 0); ViewCamera.SetRoll(180); } else if (i == 2) { ViewCamera.SetPosition(0, 0, -80); ViewCamera.SetRoll(camera.GetRoll()); } ViewCamera.SetFocalPoint(camera.GetFocalPoint()[0], camera.GetFocalPoint()[1], camera.GetFocalPoint()[2]); ViewCamera.SetViewUp(camera.GetViewUp()[0], camera.GetViewUp()[1], camera.GetViewUp()[2]); StoredViewCamera.Add(ViewCamera); } //camera.Zoom(1.5); }
/// <summary> /// The main entry method called by the CSharp driver /// </summary> /// <param name="argv"></param> public static void AVTestPDataSetReaderGrid(String [] argv) { //Prefix Content is: "" // Create the RenderWindow, Renderer and both Actors[] //[] ren1 = vtkRenderer.New(); renWin = vtkRenderWindow.New(); renWin.AddRenderer((vtkRenderer)ren1); iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow((vtkRenderWindow)renWin); //[] // If the current directory is writable, then test the witers[] //[] try { channel = new StreamWriter("test.tmp"); tryCatchError = "NOERROR"; } catch(Exception) { tryCatchError = "ERROR"; } if(tryCatchError.Equals("NOERROR")) { channel.Close(); File.Delete("test.tmp"); // ====== Structured Grid ======[] // First save out a grid in parallel form.[] reader = new vtkMultiBlockPLOT3DReader(); reader.SetXYZFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/combxyz.bin"); reader.SetQFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/combq.bin"); writer = new vtkPDataSetWriter(); writer.SetFileName((string)"comb.pvtk"); writer.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); writer.SetNumberOfPieces((int)4); writer.Write(); pReader = new vtkPDataSetReader(); pReader.SetFileName((string)"comb.pvtk"); surface = new vtkDataSetSurfaceFilter(); surface.SetInputConnection((vtkAlgorithmOutput)pReader.GetOutputPort()); mapper = vtkPolyDataMapper.New(); mapper.SetInputConnection((vtkAlgorithmOutput)surface.GetOutputPort()); mapper.SetNumberOfPieces((int)2); mapper.SetPiece((int)0); mapper.SetGhostLevel((int)1); mapper.Update(); File.Delete("comb.pvtk"); File.Delete("comb.0.vtk"); File.Delete("comb.1.vtk"); File.Delete("comb.2.vtk"); File.Delete("comb.3.vtk"); actor = new vtkActor(); actor.SetMapper((vtkMapper)mapper); actor.SetPosition((double)-5,(double)0,(double)-29); // Add the actors to the renderer, set the background and size[] //[] ren1.AddActor((vtkProp)actor); // ====== ImageData ======[] // First save out a grid in parallel form.[] fractal = new vtkImageMandelbrotSource(); fractal.SetWholeExtent((int)0,(int)9,(int)0,(int)9,(int)0,(int)9); fractal.SetSampleCX((double)0.1,(double)0.1,(double)0.1,(double)0.1); fractal.SetMaximumNumberOfIterations((ushort)10); writer2 = new vtkPDataSetWriter(); writer.SetFileName((string)"fractal.pvtk"); writer.SetInputConnection((vtkAlgorithmOutput)fractal.GetOutputPort()); writer.SetNumberOfPieces((int)4); writer.Write(); pReader2 = new vtkPDataSetReader(); pReader2.SetFileName((string)"fractal.pvtk"); iso = new vtkContourFilter(); iso.SetInputConnection((vtkAlgorithmOutput)pReader2.GetOutputPort()); iso.SetValue((int)0,(double)4); mapper2 = vtkPolyDataMapper.New(); mapper2.SetInputConnection((vtkAlgorithmOutput)iso.GetOutputPort()); mapper2.SetNumberOfPieces((int)3); mapper2.SetPiece((int)0); mapper2.SetGhostLevel((int)0); mapper2.Update(); File.Delete("fractal.pvtk"); File.Delete("fractal.0.vtk"); File.Delete("fractal.1.vtk"); File.Delete("fractal.2.vtk"); File.Delete("fractal.3.vtk"); actor2 = new vtkActor(); actor2.SetMapper((vtkMapper)mapper2); actor2.SetScale((double)5,(double)5,(double)5); actor2.SetPosition((double)6,(double)6,(double)6); // Add the actors to the renderer, set the background and size[] //[] ren1.AddActor((vtkProp)actor2); // ====== PolyData ======[] // First save out a grid in parallel form.[] sphere = new vtkSphereSource(); sphere.SetRadius((double)2); writer3 = new vtkPDataSetWriter(); writer3.SetFileName((string)"sphere.pvtk"); writer3.SetInputConnection((vtkAlgorithmOutput)sphere.GetOutputPort()); writer3.SetNumberOfPieces((int)4); writer3.Write(); pReader3 = new vtkPDataSetReader(); pReader3.SetFileName((string)"sphere.pvtk"); mapper3 = vtkPolyDataMapper.New(); mapper3.SetInputConnection((vtkAlgorithmOutput)pReader3.GetOutputPort()); mapper3.SetNumberOfPieces((int)2); mapper3.SetPiece((int)0); mapper3.SetGhostLevel((int)1); mapper3.Update(); File.Delete("sphere.pvtk"); File.Delete("sphere.0.vtk"); File.Delete("sphere.1.vtk"); File.Delete("sphere.2.vtk"); File.Delete("sphere.3.vtk"); actor3 = new vtkActor(); actor3.SetMapper((vtkMapper)mapper3); actor3.SetPosition((double)6,(double)6,(double)6); // Add the actors to the renderer, set the background and size[] //[] ren1.AddActor((vtkProp)actor3); } ren1.SetBackground((double)0.1,(double)0.2,(double)0.4); renWin.SetSize((int)300,(int)300); // render the image[] //[] cam1 = ren1.GetActiveCamera(); cam1.Azimuth((double)20); cam1.Elevation((double)40); ren1.ResetCamera(); cam1.Zoom((double)1.2); iren.Initialize(); // prevent the tk window from showing up then start the event loop[] //deleteAllVTKObjects(); }