public void printUnitInfo() { foreach (string key in OS.Keys) { unit val = (unit)OS [key]; if (val.playerOwned) { ///Debug.Log ("PLAYER UNIT AT " + val.xys + " CLASSES: " + val.classA + " AND " + val.classB); } else { ///Debug.Log ("ENEMY UNIT AT " + val.xys + " CLASSES: " + val.classA + " AND " + val.classB); } val.printMoves(); } }