Exemple #1
0
 public void printUnitInfo()
 {
     foreach (string key in OS.Keys)
     {
         unit val = (unit)OS [key];
         if (val.playerOwned)
         {
             ///Debug.Log ("PLAYER UNIT AT " + val.xys + " CLASSES: " + val.classA + " AND " + val.classB);
         }
         else
         {
             ///Debug.Log ("ENEMY UNIT AT " + val.xys + " CLASSES: " + val.classA + " AND " + val.classB);
         }
         val.printMoves();
     }
 }