// Update is called once per frame void Update() { if (m_bInit == false) { return; } try { m_fGameTime += Time.deltaTime; if (m_fCurrentReConnectTime > 0) { m_fCurrentReConnectTime -= Time.deltaTime; } if (m_socketMGR) { m_socketMGR.updateManager(); } if (m_uiMGR) { m_uiMGR.updateManager(); } //m_ingameMGR.updateManager(); if (m_inputKeyMGR) { ((inputKeyManager)m_inputKeyMGR).checkInputKey(); } } catch (Exception ex) { //writeErrorLog(ex.Message); } }