void release() { if (m_socketMGR) { m_socketMGR.release(); } if (m_uiMGR) { m_uiMGR.release(); } //m_ingameMGR.release(); if (m_resourceMGR) { m_resourceMGR.release(); } if (m_inputKeyMGR) { m_inputKeyMGR.release(); } }