public SomeStateMachine(uFrame.MVVM.ViewModel vm, string propertyName) : base(vm, propertyName) { }
public UIFlowSM(uFrame.MVVM.ViewModel vm, string propertyName) : base(vm, propertyName) { }
public CoreGameSM(uFrame.MVVM.ViewModel vm, string propertyName) : base(vm, propertyName) { }
public CardSelectedStatusSM(uFrame.MVVM.ViewModel vm, string propertyName) : base(vm, propertyName) { }
public PlayerStatus(uFrame.MVVM.ViewModel vm, string propertyName) : base(vm, propertyName) { }