void Start() { turnManager = GameObject.Find("turnManager").GetComponent <turnHandler>(); gridManager = GameObject.Find("gridManager").GetComponent <gridHandler>(); //playerPos = new Vector3Int(0, gridManager.board_height / 2, 0); //transform.position = gridManager.matrixPosToWorld(playerPos); }
void Start() { //playerScript = GameObject.Find("Player").GetComponent<playerMovement>(); gridManager = GameObject.Find("gridManager").GetComponent <gridHandler>(); turnManager = GameObject.Find("turnManager").GetComponent <turnHandler>(); enemyPos = new Vector3Int(gridManager.board_width - 1, gridManager.board_height / 2, 0); transform.position = gridManager.matrixPosToWorld(enemyPos); }