public override void VehicleRotationParam(int param, Quaternion rotation) { strVehicleQuartParam strq = new strVehicleQuartParam {param = param, value = rotation}; _parent_scene.AddSimulationChange(() => changeVehicleRotationParam(strq.param, strq.value)); }
public override void VehicleRotationParam(int param, Quaternion rotation) { strVehicleQuartParam strq = new strVehicleQuartParam { param = param, value = rotation }; AddChange(AuroraODEPhysicsScene.changes.VehicleRotationParam, strq); }