public void switchToItemsMenu() { mainMenu.transform.localPosition = new Vector3(-500, 0, 0); menuState = stateMenu.inactive; gameState = state.itemScreen; itemMenuState = stateItemMenu.activate; }
public void itemMenuStateUpdate() { switch (itemMenuState) { case stateItemMenu.activate: itemMenu.transform.parent = spawnPoint.transform; itemMenu.transform.position = new Vector3(0, 0, 0); itemMenu.transform.localPosition = new Vector3(0, 0, 0); itemMenu.transform.localScale = new Vector3(1, 1, 1); itemMenuState = stateItemMenu.active; break; case stateItemMenu.deactivate: itemMenu.transform.localPosition = new Vector3(700, 0, 0); gameState = state.menuScreen; menuState = stateMenu.activate; itemMenuState = stateItemMenu.inactive; break; } }
public void switchItemToMenu() { itemMenuState = stateItemMenu.deactivate; }