void Awake() { checkBools = GameObject.Find("MainCamera").GetComponent <stage4Manager>(); if (text == null) { text = GameObject.Find("textSample"); } thisName = this.name; text.SetActive(false); if (keyForThis != null) { keyForThis.GetComponent <BoxCollider2D>().enabled = false; keyForThis.SetActive(false); } if (cctvText != null) { cctvText.SetActive(false); } //BGM audioManager = GameObject.Find("soundManager"); audioChange = audioManager.GetComponent <AudioSource>(); locked = audioManager.GetComponent <audioControl>().lockedLock; openLock = audioManager.GetComponent <audioControl>().getColor; monitorNoise = audioManager.GetComponent <audioControl>().monitorN; closeCabinet = audioManager.GetComponent <audioControl>().closeC; openCabinet = audioManager.GetComponent <audioControl>().openC; somethingGet = audioManager.GetComponent <audioControl>().getSomething; wrongWrong = audioManager.GetComponent <audioControl>().wrongFrame; cradReader = audioManager.GetComponent <audioControl>().cardReader; getgetKey = audioManager.GetComponent <audioControl>().getgetKey; }
void Awake() { checkBools = GameObject.Find("MainCamera").GetComponent <stage4Manager>(); audioManager = GameObject.Find("soundManager"); audioChange = audioManager.GetComponent <AudioSource>(); sumyeon = audioManager.GetComponent <audioControl>().sumyeon; }
void Awake() { checkBools = GameObject.Find("MainCamera").GetComponent <stage4Manager>(); thisName = this.name; if (thisName == "mikki") { mikki[1].SetActive(false); mikki[0].SetActive(true); } mikkinono = false; }
void Awake() { booksOnGround = GameObject.Find("booksonground"); wakeUP = GameObject.Find("Guard").GetComponent <guardAct>(); checkBools = GameObject.Find("MainCamera").GetComponent <stage4Manager>(); booksOnGround.SetActive(false); countTouch = 0; //BGM audioManager = GameObject.Find("soundManager"); audioChange = audioManager.GetComponent <AudioSource>(); downBook = audioManager.GetComponent <audioControl>().bookSlap; }
void Awake() { checkBools = GameObject.Find("MainCamera").GetComponent <stage4Manager>(); if (sleepText != null) { sleepText.SetActive(false); } if (wakeUpObj != null) { wakeUpObj.SetActive(false); } audioManager = GameObject.Find("soundManager"); audioChange = audioManager.GetComponent <AudioSource>(); zzZZZZZ = audioManager.GetComponent <audioControl>().snoring; checkHat(); }
void Awake() { checkBools = GameObject.Find("MainCamera").GetComponent <stage4Manager>(); touchDust = 0; forCollider.GetComponent <BoxCollider2D>().enabled = false; }
void Awake() { checkBools = GameObject.Find("MainCamera").GetComponent <stage4Manager>(); }
// Use this for initialization void Start() { thisName = this.name; checkBools = GameObject.Find("MainCamera").GetComponent <stage4Manager>(); }
void Awake() { controlViewing = GameObject.Find("MainCamera").GetComponent <stage4Manager>(); touchCount = 0; thisName = this.name; }