Exemple #1
0
    void Awake()
    {
        checkBools = GameObject.Find("MainCamera").GetComponent <stage4Manager>();
        if (text == null)
        {
            text = GameObject.Find("textSample");
        }
        thisName = this.name;

        text.SetActive(false);
        if (keyForThis != null)
        {
            keyForThis.GetComponent <BoxCollider2D>().enabled = false; keyForThis.SetActive(false);
        }
        if (cctvText != null)
        {
            cctvText.SetActive(false);
        }


        //BGM
        audioManager = GameObject.Find("soundManager");
        audioChange  = audioManager.GetComponent <AudioSource>();
        locked       = audioManager.GetComponent <audioControl>().lockedLock;
        openLock     = audioManager.GetComponent <audioControl>().getColor;
        monitorNoise = audioManager.GetComponent <audioControl>().monitorN;
        closeCabinet = audioManager.GetComponent <audioControl>().closeC;
        openCabinet  = audioManager.GetComponent <audioControl>().openC;
        somethingGet = audioManager.GetComponent <audioControl>().getSomething;
        wrongWrong   = audioManager.GetComponent <audioControl>().wrongFrame;
        cradReader   = audioManager.GetComponent <audioControl>().cardReader;
        getgetKey    = audioManager.GetComponent <audioControl>().getgetKey;
    }
Exemple #2
0
    void Awake()
    {
        checkBools = GameObject.Find("MainCamera").GetComponent <stage4Manager>();


        audioManager = GameObject.Find("soundManager");
        audioChange  = audioManager.GetComponent <AudioSource>();
        sumyeon      = audioManager.GetComponent <audioControl>().sumyeon;
    }
Exemple #3
0
 void Awake()
 {
     checkBools = GameObject.Find("MainCamera").GetComponent <stage4Manager>();
     thisName   = this.name;
     if (thisName == "mikki")
     {
         mikki[1].SetActive(false);
         mikki[0].SetActive(true);
     }
     mikkinono = false;
 }
Exemple #4
0
    void Awake()
    {
        booksOnGround = GameObject.Find("booksonground");
        wakeUP        = GameObject.Find("Guard").GetComponent <guardAct>();
        checkBools    = GameObject.Find("MainCamera").GetComponent <stage4Manager>();
        booksOnGround.SetActive(false);
        countTouch = 0;

        //BGM
        audioManager = GameObject.Find("soundManager");
        audioChange  = audioManager.GetComponent <AudioSource>();
        downBook     = audioManager.GetComponent <audioControl>().bookSlap;
    }
    void Awake()
    {
        checkBools = GameObject.Find("MainCamera").GetComponent <stage4Manager>();
        if (sleepText != null)
        {
            sleepText.SetActive(false);
        }
        if (wakeUpObj != null)
        {
            wakeUpObj.SetActive(false);
        }


        audioManager = GameObject.Find("soundManager");
        audioChange  = audioManager.GetComponent <AudioSource>();
        zzZZZZZ      = audioManager.GetComponent <audioControl>().snoring;

        checkHat();
    }
 void Awake()
 {
     checkBools = GameObject.Find("MainCamera").GetComponent <stage4Manager>();
     touchDust  = 0;
     forCollider.GetComponent <BoxCollider2D>().enabled = false;
 }
 void Awake()
 {
     checkBools = GameObject.Find("MainCamera").GetComponent <stage4Manager>();
 }
 // Use this for initialization
 void Start()
 {
     thisName   = this.name;
     checkBools = GameObject.Find("MainCamera").GetComponent <stage4Manager>();
 }
 void Awake()
 {
     controlViewing = GameObject.Find("MainCamera").GetComponent <stage4Manager>();
     touchCount     = 0;
     thisName       = this.name;
 }