/// <summary> /// 宝石合成响应 /// </summary> /// <param name="msg"></param> // [Execute] ////public void OnGemComposeRes(stGemComposeItemWorkUserCmd_CS msg) ////{ //// DataManager.Manager<EquipManager>().OnGemCompose(msg.gemid); ////} /// <summary> /// 宝石镶嵌请求 /// </summary> /// <param name="euquipIndex"></param> /// <param name="gemBaseId"></param> public void InlayGemReq(GameCmd.EquipPos pos, uint equipIndex, uint gemBaseId) { stGemInlayItemWorkUserCmd_CS cmd = new stGemInlayItemWorkUserCmd_CS() { equippos = pos, equip_index = equipIndex, gemid = gemBaseId, }; SendCmd(cmd); }
public void OnInlayGemRes(stGemInlayItemWorkUserCmd_CS msg) { DataManager.Manager <EquipManager>().OnGemInlay(msg.equippos, (int)msg.equip_index, msg.gemid); }