// Start is called before the first frame update void Start() { setAB = GameObject.Find("player").GetComponent <setAnimBools>(); gm = GameObject.Find("GameManager").GetComponent <GameManager>(); hideTimers(); broken = false; }
// Start is called before the first frame update void Start() { setAB = gameObject.GetComponent <setAnimBools>(); gm = GameObject.Find("GameManager").GetComponent <GameManager>(); catchTimer = 0; canCatch = false; giraffe = GameObject.FindGameObjectWithTag("giraffe"); hasHammer = false; hideTimers(); }
void Start() { setAB = gameObject.GetComponent <setAnimBools>(); animConstraints = new List <bool>(); lockPlayer = true; playerX = transform.position.x; playerY = transform.position.y; playerRB = GetComponent <Rigidbody2D>(); playerSR = GetComponent <SpriteRenderer>(); pAnimator = GetComponent <Animator>(); }