Esempio n. 1
0
 // Start is called before the first frame update
 void Start()
 {
     setAB = GameObject.Find("player").GetComponent <setAnimBools>();
     gm    = GameObject.Find("GameManager").GetComponent <GameManager>();
     hideTimers();
     broken = false;
 }
Esempio n. 2
0
 // Start is called before the first frame update
 void Start()
 {
     setAB      = gameObject.GetComponent <setAnimBools>();
     gm         = GameObject.Find("GameManager").GetComponent <GameManager>();
     catchTimer = 0;
     canCatch   = false;
     giraffe    = GameObject.FindGameObjectWithTag("giraffe");
     hasHammer  = false;
     hideTimers();
 }
 void Start()
 {
     setAB           = gameObject.GetComponent <setAnimBools>();
     animConstraints = new List <bool>();
     lockPlayer      = true;
     playerX         = transform.position.x;
     playerY         = transform.position.y;
     playerRB        = GetComponent <Rigidbody2D>();
     playerSR        = GetComponent <SpriteRenderer>();
     pAnimator       = GetComponent <Animator>();
 }