private void OnMouseExit() { _selectionState = selectionState.normal; _renderer.color = defaultColor; _UI_Panel.Fade(0); }
private void OnMouseExit() { _selectionState = selectionState.normal; if (_damageState != damageState.noDamage) { _tempColor = defaultColor; _damageState = damageState.decrease; } else { _renderer.color = defaultColor; } _UI_Panel.Fade(0); }
private void OnMouseEnter() { if (PlayerCheck() < playerDistance) { _selectionState = selectionState.selectedPlayer; _renderer.color = selectedColorPl; } else { _selectionState = selectionState.selected; _renderer.color = selectedColor; } _UI_Panel.DataReplacement(_renderer.sprite, _itemDisplay.item.nameItem, _itemDisplay.item.description, _itemDisplay.strength); _UI_Panel.Fade(1); }
private void OnMouseEnter() { if (PlayerCheck() < playerDistance) { _selectionState = selectionState.selectedPlayer; _renderer.color = selectedPlColor; } else { _selectionState = selectionState.selected; _renderer.color = selectedColor; } _UI_Panel.DataReplacement(_renderer.sprite, _environmentDisplay.tileEnvironment.nameMaterial, _environmentDisplay.tileEnvironment.description, _environmentDisplay.strength); _UI_Panel.Fade(1); }
if (SetProperty(ref selectionState, value)) {