Exemple #1
0
    private void OnMouseExit()
    {
        _selectionState = selectionState.normal;
        _renderer.color = defaultColor;

        _UI_Panel.Fade(0);
    }
    private void OnMouseExit()
    {
        _selectionState = selectionState.normal;
        if (_damageState != damageState.noDamage)
        {
            _tempColor   = defaultColor;
            _damageState = damageState.decrease;
        }
        else
        {
            _renderer.color = defaultColor;
        }

        _UI_Panel.Fade(0);
    }
Exemple #3
0
    private void OnMouseEnter()
    {
        if (PlayerCheck() < playerDistance)
        {
            _selectionState = selectionState.selectedPlayer;
            _renderer.color = selectedColorPl;
        }
        else
        {
            _selectionState = selectionState.selected;
            _renderer.color = selectedColor;
        }

        _UI_Panel.DataReplacement(_renderer.sprite, _itemDisplay.item.nameItem, _itemDisplay.item.description, _itemDisplay.strength);
        _UI_Panel.Fade(1);
    }
    private void OnMouseEnter()
    {
        if (PlayerCheck() < playerDistance)
        {
            _selectionState = selectionState.selectedPlayer;
            _renderer.color = selectedPlColor;
        }
        else
        {
            _selectionState = selectionState.selected;
            _renderer.color = selectedColor;
        }

        _UI_Panel.DataReplacement(_renderer.sprite, _environmentDisplay.tileEnvironment.nameMaterial, _environmentDisplay.tileEnvironment.description, _environmentDisplay.strength);
        _UI_Panel.Fade(1);
    }
Exemple #5
0
 if (SetProperty(ref selectionState, value))
 {