void ResumeOnClick() { Cursor.lockState = CursorLockMode.Locked; scr_Player P = GameObject.FindGameObjectWithTag("Player").GetComponent <scr_Player>(); Debug.Log("You have clicked the resume button"); Time.timeScale = 1; PauseText.SetActive(false); P.isPaused = false; }
// Use this for initialization private void Start() { player = FindObjectOfType <scr_Player>(); m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); }
private void Start() { _root = transform; while (_root.parent != null) { _root = _root.parent; } if (_root.GetComponent <scr_Player>() == null) { Debug.LogError("The root parent cannot select objects."); } else { _script = _root.GetComponent <scr_Player>(); } }
private void OnTriggerStay(Collider other) { scr_Player player = other.GetComponent <scr_Player>(); scr_Projectile dollar = other.GetComponent <scr_Projectile>(); if (other.tag == "pDollar") { dollar.pEnteredTrigger = true; enemy.GetComponent <scr_Enemy>().greed = 2; //Debug.Log("dollar entered trigger" + dollar.pEnteredTrigger); } else if (other.tag == "Player") { player.enteredTrigger = true; enemy.GetComponent <scr_Enemy>().greed = 1; //Debug.Log (player.enteredTrigger); } }
public void OnTriggerExit(Collider other) { scr_Projectile dollar = other.GetComponent <scr_Projectile>(); if (other.tag == "pDollar") { dollar.pEnteredTrigger = false; enemy.GetComponent <scr_Enemy>().greed = 0; Debug.Log("dollar exists" + dollar.pEnteredTrigger); } scr_Player player = other.GetComponent <scr_Player>(); if (other.tag == "Player") { player.enteredTrigger = false; enemy.GetComponent <scr_Enemy>().greed = 0; //Debug.Log (player.enteredTrigger); } }