void ResumeOnClick()
    {
        Cursor.lockState = CursorLockMode.Locked;
        scr_Player P = GameObject.FindGameObjectWithTag("Player").GetComponent <scr_Player>();

        Debug.Log("You have clicked the resume button");
        Time.timeScale = 1;
        PauseText.SetActive(false);
        P.isPaused = false;
    }
 // Use this for initialization
 private void Start()
 {
     player = FindObjectOfType <scr_Player>();
     m_CharacterController = GetComponent <CharacterController>();
     m_Camera = Camera.main;
     m_OriginalCameraPosition = m_Camera.transform.localPosition;
     m_FovKick.Setup(m_Camera);
     m_HeadBob.Setup(m_Camera, m_StepInterval);
     m_StepCycle   = 0f;
     m_NextStep    = m_StepCycle / 2f;
     m_Jumping     = false;
     m_AudioSource = GetComponent <AudioSource>();
     m_MouseLook.Init(transform, m_Camera.transform);
 }
Ejemplo n.º 3
0
 private void Start()
 {
     _root = transform;
     while (_root.parent != null)
     {
         _root = _root.parent;
     }
     if (_root.GetComponent <scr_Player>() == null)
     {
         Debug.LogError("The root parent cannot select objects.");
     }
     else
     {
         _script = _root.GetComponent <scr_Player>();
     }
 }
Ejemplo n.º 4
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    private void OnTriggerStay(Collider other)
    {
        scr_Player     player = other.GetComponent <scr_Player>();
        scr_Projectile dollar = other.GetComponent <scr_Projectile>();

        if (other.tag == "pDollar")
        {
            dollar.pEnteredTrigger = true;
            enemy.GetComponent <scr_Enemy>().greed = 2;
            //Debug.Log("dollar entered trigger" + dollar.pEnteredTrigger);
        }
        else if (other.tag == "Player")
        {
            player.enteredTrigger = true;
            enemy.GetComponent <scr_Enemy>().greed = 1;
            //Debug.Log (player.enteredTrigger);
        }
    }
Ejemplo n.º 5
0
    public void OnTriggerExit(Collider other)
    {
        scr_Projectile dollar = other.GetComponent <scr_Projectile>();

        if (other.tag == "pDollar")
        {
            dollar.pEnteredTrigger = false;
            enemy.GetComponent <scr_Enemy>().greed = 0;
            Debug.Log("dollar exists" + dollar.pEnteredTrigger);
        }
        scr_Player player = other.GetComponent <scr_Player>();

        if (other.tag == "Player")
        {
            player.enteredTrigger = false;
            enemy.GetComponent <scr_Enemy>().greed = 0;
            //Debug.Log (player.enteredTrigger);
        }
    }