void SpawnNewBag(BagType type) { GameObject obj = (GameObject)Instantiate(bag, m_bagSpawnPos.position, new Quaternion(0, 0, 0, 0)); m_Camera.SetCameraXYPos(m_bagSpawnPos.gameObject); m_Camera.SetFollowBag(false); bag.SetActive(true); m_bagAmount -= 1; PE.SetBag(obj); PE.SetBMPointer(obj.GetComponent <scr_bagMovement>()); PE.SetSPPointer(obj.GetComponent <spawnParticles>()); }