void Update() { if (m_morphBag) { MorphBag(); } if (CS.GetDonePaning() && GM.GetEndGameMenuState() == false && m_inputDelay <= 0) { InputManager(); } if (BS == BagState.idle && throwPower == 0 && GM.GetEndGameMenuState() == false) { BagMovementIdleMovement(); } else if (BS == BagState.flying) { BagFlyingState(); } if (m_inputDelay > 0) { m_inputDelay = m_inputDelay - Time.deltaTime; } }