コード例 #1
0
 static void Postfix(scrController __instance)
 {
     if (__instance.mistakesManager != null)
     {
         Main.statsMenu.currPerc = __instance.controller.percentComplete * 100f;
     }
 }
コード例 #2
0
 public static void Postfix(scrController __instance)
 {
     __instance.redPlanet.SetRainbow(false);
     __instance.redPlanet.LoadPlanetColor();
     __instance.bluePlanet.SetRainbow(false);
     __instance.bluePlanet.LoadPlanetColor();
 }
コード例 #3
0
            public static void Postfix(ref bool __result, scrController __instance)
            {
                // Stop player inputs while we're editing the keys
                if (Settings.IsListening)
                {
                    return;
                }

                // Don't force keys if it's paused
                if (scrController.instance?.paused ?? true)
                {
                    return;
                }

                // Do not override special keys in CLS
                if (__instance.CLSMode)
                {
                    return;
                }

                // Force active keys to not be special
                foreach (KeyCode code in Settings.ActiveKeys)
                {
                    if (Input.GetKeyDown(code))
                    {
                        __result = false;
                        return;
                    }
                }
            }
コード例 #4
0
ファイル: scrDraggable.cs プロジェクト: dkrskl/animal_slice
 private void Awake()
 {
     startingPos    = transform.position;
     controller     = GameObject.FindWithTag("GameController").GetComponent <scrController>();
     gameObject.tag = "draggable";
     transform.Translate(new Vector3(0, 0, -2.5f));    // tıklama bugı fix
     GetComponent <SpriteRenderer>().sortingOrder = 1; // staticlerden üste çıkarma
 }
コード例 #5
0
ファイル: MainPatch.cs プロジェクト: wjdgustn/RemoveFlash
 private static void Prefix(scrController __instance, int portalDestination, string portalArguments)
 {
     if (!Main.Settings.ClearFlash)
     {
         return;
     }
     Main.disableFlashOnce = true;
 }
コード例 #6
0
ファイル: Misc.cs プロジェクト: patrick-mc/AdofaiUtils
            private static void Prefix(scrController __instance)
            {
                var scrController = __instance;

                if (scrController.txtCaption != null && Main.settings.MiscSettings.HideSpeedTrial1Text && GCS.speedTrialMode && GCS.currentSpeedRun.ToString("0.0") == "1.0")
                {
                    scrController.txtCaption.text = __instance.caption;
                }
            }
コード例 #7
0
 public static void Prefix(scrController __instance)
 {
     L.og(GCS._checkpointNum);
     //L.og(_currentSeqID);
     if (RandomTweaks.settings.DisableRestartAtCheckpoint)
     {
         GCS._checkpointNum = 0;
     }
 }
コード例 #8
0
 public static void Postfix(scrController __instance)
 {
     if (!Settings.DisableFilter)
     {
         return;
     }
     foreach (MonoBehaviour behavior in __instance.filterToComp.Values)
     {
         behavior.enabled = false;
     }
 }
コード例 #9
0
 static bool Prefix(scrController __instance)
 {
     Main.statsMenu.hitDict = new Dictionary <HitMargin, int>()
     {
         { HitMargin.EarlyPerfect, 0 },
         { HitMargin.TooEarly, 0 },
         { HitMargin.VeryEarly, 0 },
         { HitMargin.Perfect, 0 },
         { HitMargin.TooLate, 0 },
         { HitMargin.VeryLate, 0 },
         { HitMargin.LatePerfect, 0 },
     };
     return(true);
 }
コード例 #10
0
            public static bool Prefix(ref int __result, scrController __instance)
            {
                // Do not limit keys if current scene is CLS and player has
                // disabled key limiting in CLS
                if (!Settings.LimitKeyOnCLS && __instance.CLSMode)
                {
                    return(true);
                }

                // Do not limit keys if player is in main screen and has
                // disabled key limiting in there
                if (!Settings.LimitKeyOnMainScreen &&
                    !__instance.gameworld &&
                    !__instance.CLSMode)
                {
                    return(true);
                }

                // Stop player inputs while we're editing the keys
                if (Settings.IsListening)
                {
                    __result = 0;
                    return(false);
                }

                int keysPressed = 0;

                // Check registered keys
                foreach (KeyCode code in Settings.ActiveKeys)
                {
                    if (Input.GetKeyDown(code))
                    {
                        keysPressed++;
                    }
                }

                // Always account for certain keys
                foreach (KeyCode code in KeyLimiterTweak.ALWAYS_BOUND_KEYS)
                {
                    if (Input.GetKeyDown(code))
                    {
                        keysPressed++;
                    }
                }

                // Limit keys pressed
                __result = Mathf.Min(__instance.pseudoMultipress ? 3 : 1, keysPressed);

                return(false);
            }
コード例 #11
0
            internal static bool Prefix(scrController __instance, ref bool __result)
            {
                if (__instance.CLSMode)
                {
                    if (Main.settings.KeyBindSettings.ClsKeyBindSettings.MapInfo &&
                        Input.GetKeyDown(KeyCode.I))
                    {
                        __result = true;
                        return(false);
                    }

                    if (Main.settings.KeyBindSettings.ClsKeyBindSettings.EnterMap &&
                        Input.GetKeyDown(KeyCode.LeftArrow))
                    {
                        __result = true;
                        return(false);
                    }

                    if (Main.settings.KeyBindSettings.ClsKeyBindSettings.Workshop && Input.GetKeyDown(KeyCode.W))
                    {
                        __result = true;
                        return(false);
                    }

                    if (Main.settings.KeyBindSettings.ClsKeyBindSettings.Reload && Input.GetKeyDown(KeyCode.R))
                    {
                        __result = true;
                        return(false);
                    }

                    if (Main.settings.KeyBindSettings.ClsKeyBindSettings.Editor && Input.GetKeyDown(KeyCode.E))
                    {
                        __result = true;
                        return(false);
                    }

                    if (Main.settings.KeyBindSettings.ClsKeyBindSettings.MapInfo && Input.GetKeyDown(KeyCode.I))
                    {
                        __result = true;
                        return(false);
                    }
                }

                return(true);
            }
コード例 #12
0
        private static void Prefix(scrController __instance)
        {
            if (!scrController.instance.paused && scrConductor.instance.isGameWorld)
            {
                var CurrentTile = (scrController.instance.currentSeqID);
                var TotalTile   = (scrController.instance.lm.listFloors.Count - 1);
                var LeftTile    = TotalTile - CurrentTile;

                Text.Content = Main.Settings.TextTemplate
                               .Replace("<CurrentTile>", CurrentTile.ToString())
                               .Replace("<LeftTile>", LeftTile.ToString())
                               .Replace("<TotalTile>", TotalTile.ToString());
            }
            else
            {
                Text.Content = Main.Settings.NotPlayingText;
            }
        }
コード例 #13
0
ファイル: MainPatch.cs プロジェクト: wjdgustn/MusicTimestamp
        private static void Prefix(scrController __instance)
        {
            if (!scrController.instance.paused && scrConductor.instance.isGameWorld)
            {
                if (!scrConductor.instance.song.clip)
                {
                    return;
                }

                TimeSpan nowt = TimeSpan.FromSeconds(scrConductor.instance.song.time);
                TimeSpan tott = TimeSpan.FromSeconds(scrConductor.instance.song.clip.length);
                Text.Content = Main.Settings.TextTemplate
                               .Replace("<NowMinute>", nowt.Minutes.ToString())
                               .Replace("<NowSecond>", nowt.Seconds.ToString("00"))
                               .Replace("<TotalMinute>", tott.Minutes.ToString())
                               .Replace("<TotalSecond>", tott.Seconds.ToString("00"));
            }
            else
            {
                Text.Content = Main.Settings.NotPlaying;
            }
        }
コード例 #14
0
            internal static bool Prefix(scrController __instance, ref bool __result)
            {
                bool check(bool enabled, bool down)
                {
                    return(enabled && down);
                }

                var settings = MiscModule.Settings;

                if (__instance.CLSMode)
                {
                    if (check(settings.KeyBinding.CLS.reloadKeyActive, settings.KeyBinding.CLS.reloadKey.Down()) ||
                        check(settings.KeyBinding.CLS.workshopKeyActive, settings.KeyBinding.CLS.workshopKey.Down()) ||
                        check(settings.KeyBinding.CLS.instantJoinKeyActive,
                              settings.KeyBinding.CLS.instantJoinKey.Down()) ||
                        check(settings.KeyBinding.CLS.editorKeyActive, settings.KeyBinding.CLS.editorKey.Down()))
                    {
                        __result = true;
                        return(false);
                    }
                }

                return(true);
            }
コード例 #15
0
ファイル: MainPatch.cs プロジェクト: wjdgustn/MusicTimestamp
 private static void Prefix(scrController __instance)
 {
     Text.Content = Main.Settings.NotPlaying;
 }
コード例 #16
0
 private void Awake()
 {
     controller          = GameObject.FindWithTag("GameController");
     controllerComponent = controller.GetComponent <scrController>();
 }