void OnTriggerEnter(Collider otherCollider) { if (otherCollider == expectedCollider) { scoreKeeper scoreKeep = FindObjectOfType <scoreKeeper>(); scoreKeep.IncrementScore(scorePerHit); print("Second trigger triggered"); } }
void OnCollisionEnter(Collision collision){ scoreKeeper scoreKeep = FindObjectOfType<scoreKeeper>(); scoreKeep.IncrementScore(scorePerHit); }