void OnTriggerEnter(Collider otherCollider)
 {
     if (otherCollider == expectedCollider)
     {
         scoreKeeper scoreKeep = FindObjectOfType <scoreKeeper>();
         scoreKeep.IncrementScore(scorePerHit);
         print("Second trigger triggered");
     }
 }
Exemple #2
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	void OnCollisionEnter(Collision collision){
		scoreKeeper scoreKeep = FindObjectOfType<scoreKeeper>();
		scoreKeep.IncrementScore(scorePerHit);
	}