void OnGUI() { GUI.skin = skin; GUI.Label(new Rect(0, 0, Screen.width, 100), statvr.GetWinner() + " is the winner!"); if (!scrHdr.isLoading()) { GUI.Label(new Rect(0, 100, Screen.width, 100), statvr.getHiderName() + " scored " + statvr.GetScore(false) + " and is placed:", "Small"); GUI.Label(new Rect(0, 170, Screen.width, 100), scrHdr.GetPlacement()); GUI.Label(new Rect(0, 220, Screen.width, 100), "In the world", "Small"); } else { GUI.Label(new Rect(0, 150, Screen.width, 100), "Posting and Loading hider score..."); } if (!scrSkr.isLoading()) { GUI.Label(new Rect(0, 300, Screen.width, 100), statvr.getSeekerName() + " scored " + statvr.GetScore(true) + " and is placed:", "Small"); GUI.Label(new Rect(0, 370, Screen.width, 100), scrSkr.GetPlacement()); GUI.Label(new Rect(0, 420, Screen.width, 100), "In the world", "Small"); } else { GUI.Label(new Rect(0, 350, Screen.width, 100), "Posting and Loading seeker score..."); } if (GUI.Button(new Rect((Screen.width / 2) - 100, Screen.height - 100, 200, 50), "Return to Menu")) { Debug.Log("pressed"); Application.LoadLevel(0); statvr.Reset(); } }
// ========================== Update =============================== // void Update() { if (scoreBoard.isLoading()) { scoreBoardTexture.mainTexture = loadingMaterial; } else { scoreBoardTexture.mainTexture = scoreBoard.returnTextTest(); } foreach (GameObject obj in playOBJs) { obj.renderer.enabled = false; } if (isPlay || isSplit) { if (selectedPlay == 0 || selectedPlay == 1) { playOBJs[0].renderer.enabled = true; } else { playOBJs[selectedPlay - 1].renderer.enabled = true; } } if (isHighS) { highScoreBoard.renderer.enabled = true; } else { highScoreBoard.renderer.enabled = false; } // ========================== if (Time.time > pauseTime) { enableOverRideKeys = true; } Debug.Log(selectedSplit); // ========================== if (Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.W)) { if (isMain) { selectedMain = menuSelection(mainOptions, selectedMain, "up"); } if (isHelp) { selectedHelp = menuSelection(helpOptions, selectedHelp, "up"); } if (isPlay) { selectedPlay = menuSelection(playOptions, selectedPlay, "up"); } if (isSplit) { selectedSplit = menuSelection(SplitOptions, selectedSplit, "up"); enableOverRideKeys = false; pauseTime = Time.time + 0.2f; } if (isHighS) { if (selectedHighS == 1) { selectedHighS = menuSelection(highSOptions, selectedHighS, "up"); } else { selectedHighS = menuSelection(highSOptions, selectedHighS, "up"); if (selectedHighS == 0 || selectedHighS == 1) { scoreBoardTexture.mainTexture = loadingMaterial; StartCoroutine(scoreBoard.getTextTestStart(true)); } else if (selectedHighS == 2) { scoreBoardTexture.mainTexture = loadingMaterial; StartCoroutine(scoreBoard.getTextTestStart(false)); } } } } if (Input.GetKeyDown(KeyCode.DownArrow) || Input.GetKeyDown(KeyCode.S)) { if (isMain) { selectedMain = menuSelection(mainOptions, selectedMain, "down"); } if (isHelp) { selectedHelp = menuSelection(helpOptions, selectedHelp, "down"); } if (isPlay) { selectedPlay = menuSelection(playOptions, selectedPlay, "down"); } if (isSplit) { selectedSplit = menuSelection(SplitOptions, selectedSplit, "down"); enableOverRideKeys = false; pauseTime = Time.time + 0.2f; } if (isHighS) { if (selectedHighS == 0) { selectedHighS = menuSelection(highSOptions, selectedHighS, "down"); } else { selectedHighS = menuSelection(highSOptions, selectedHighS, "down"); if (selectedHighS == 0 || selectedHighS == 1) { StartCoroutine(scoreBoard.getTextTestStart(true)); } else if (selectedHighS == 2) { StartCoroutine(scoreBoard.getTextTestStart(false)); } } } } // =============================================================================== // if (selectedHelp == 1) { isAbout = true; isSControls = false; isHControls = false; isWeapons = false; isCredits = false; } else if (selectedHelp == 2) { isAbout = false; isSControls = true; isHControls = false; isWeapons = false; isCredits = false; } else if (selectedHelp == 3) { isAbout = false; isSControls = false; isHControls = true; isWeapons = false; isCredits = false; } else if (selectedHelp == 4) { isAbout = false; isSControls = false; isHControls = false; isWeapons = true; isCredits = false; } else if (selectedHelp == 5) { isAbout = false; isSControls = false; isHControls = false; isWeapons = false; isCredits = true; } else { isAbout = false; isSControls = false; isHControls = false; isWeapons = false; isCredits = false; } }