// Start is called before the first frame update void Start() { Collider selfCollider = gameObject.AddComponent <BoxCollider>(); selfCollider.isTrigger = false; // find the score board instance sb = FindObjectOfType <scoreBoard>(); }
void Awake() { objInLevel = new List <GameObject>(); DontDestroyOnLoad(transform.gameObject); loadLevelFunc(); board = GetComponent <scoreBoard>(); /*RenderSettings.skybox = startSkyBox; */ }
public void zapisSkore() { jmeno = jmenoText.text; sc = new scoreBoard(); sc.loadScoreSimple(); sc.addScore(jmeno, gameControll.score); sc.saveScore(); Application.LoadLevel("scoreboard"); }
// Start is called before the first frame update void Start() { deathFX.SetActive(false); sb = FindObjectOfType <scoreBoard>(); }
void Start() { instance = this; leftplayerScore = rightplayerScore = 0; //both player start with 0 as score }