public void Awake() { if (instance == null) { instance = this; } }
public void Pause() { gameScene.SetActive(false); pauseMenuUI.SetActive(true); PMove = FindObjectOfType <playercontroller>(); PMove.canMove = false; GameIsPaused = true; }
// save function confirmed private void saveFunctionConfirmed() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <playercontroller>(); player.PlayerSaveData(); string msg = "Wooden has wrote a note for the time."; this.popup.GetComponent <PopUpMsgController>().PopUpMsg(msg, 2f); }
// collision detector void OnCollisionEnter2D(Collision2D other) { playercontroller pc = other.gameObject.GetComponent <playercontroller>(); if (pc != null) { pc.ChangeHealth(-1); } }
void OnTriggerStay2D(Collider2D other) { playercontroller pc = other.GetComponent <playercontroller>(); if (pc != null) { pc.ChangeHealth(-1); } }
void Start() { GameObject obj = GameObject.Find("Sphere"); playercontroller pl = obj.GetComponent <playercontroller>(); if (pl) { timeToggle = pl.timeToggle; } }
void Start() { Screen.autorotateToPortrait = false; Screen.autorotateToLandscapeLeft = true; Screen.autorotateToLandscapeRight = false; Screen.autorotateToPortraitUpsideDown = false; Screen.orientation = ScreenOrientation.AutoRotation; p1scr = (playercontroller)GOP1.GetComponent(typeof(playercontroller)); p2scr = (playercontroller)GOP2.GetComponent(typeof(playercontroller)); }
// Use this for initialization void Start() { canvas = GameObject.FindGameObjectWithTag("MainCanvas"); GameObject player = GameObject.FindGameObjectWithTag("Player"); this.player = player.GetComponentInChildren <playercontroller>(); // add listener to the buttons opt1Bt.GetComponentInChildren <Button>().onClick.AddListener(() => option1BtOnClick()); opt2Bt.GetComponentInChildren <Button>().onClick.AddListener(() => option2BtOnClick()); opt3Bt.GetComponentInChildren <Button>().onClick.AddListener(() => option3BtOnClick()); setActiveDecisionBox(); }
// Update is called once per frame void OnCollisionEnter2D(Collision2D other) { target = GameObject.FindObjectOfType <playercontroller>(); moveDirection = (target.transform.position - transform.position).normalized * moveSpeed; rb.velocity = new Vector2(moveDirection.x, moveDirection.y); Destroy(gameObject, 3f); if (other.gameObject.tag == ("Player")) { Debug.Log("Hit"); SceneManager.LoadScene("level_2"); } }
void Update() { if (Input.GetKeyUp(KeyCode.Space) && numBalls > 0 && !isClone) { GameObject clone; clone = Instantiate(gameObject, transform.position, transform.rotation); playercontroller cloneController = clone.GetComponent <playercontroller>(); // clone.velocity = transform.TransformDirection(Vector3.forward); numBalls--; } textbox.text = ("You have " + numBalls + " balls left!"); }
void Start() { player = FindObjectOfType <playercontroller>(); player2 = FindObjectOfType <playercontroller_2>(); if (SceneManager.GetActiveScene().buildIndex < 3) { bottleAmount = 0; } else { bottleAmount = PlayerPrefs.GetInt("potion"); } amountText.text = bottleAmount.ToString(); }
void OnTriggerEnter2D(Collider2D other) { playercontroller pc = other.GetComponent <playercontroller>(); if (pc != null) { if (pc.MyCurBulletCount < pc.MyMaxBulletCount) { pc.ChangeBulletCount(bulletCount); Instantiate(collectEffect, transform.position, Quaternion.identity); Destroy(this.gameObject); } } }
/// <summary> /// detect collison /// </summary> /// <param name="collision"></param> void OnTriggerEnter2D(Collider2D other) { playercontroller pc = other.GetComponent <playercontroller>(); if (pc != null) { if (pc.MyCurrentHealth < pc.MyMaxHealth) { pc.ChangeHealth(1); Instantiate(collectEffect, transform.position, Quaternion.identity); audioManager.instance.AudioPlay(collectClip); Destroy(this.gameObject); } } }
// Start is called before the first frame update void Start() { GameObject Player = GameObject.Find("Player"); playercontroller playercontroller = Player.GetComponent <playercontroller>(); dist = playercontroller.transform.position.z; Debug.Log(playercontroller.transform.position.z); var position1 = new Vector3(Random.Range(radius * -1, radius), 1, Random.Range(radius * -1, radius) + dist + offset); var position2 = new Vector3(Random.Range(radius * -1, radius), 1, Random.Range(radius * -1, radius) + dist + offset); var rotationvec = new Vector3(0, Random.Range(radiusrot - 20, radiusrot + 20), 0); Quaternion rotation = Quaternion.Euler(rotationvec); for (int x = 0; x < maxcoin; x++) { GameObject coinclone = Instantiate(Coin, position1, transform.rotation); } Instantiate(Coins, position2, rotation); }
public void Start() { Black.SetActive(false); player = FindObjectOfType <playercontroller>(); }
// Use this for initialization void Start() { currenthealth = fullhealth; controlMovement = GetComponent <playercontroller>(); }
// Start is called before the first frame update void Start() { player = GameObject.Find("Player").GetComponent <playercontroller>(); //implement scores storing system with database }
public void Start() { player = FindObjectOfType <playercontroller>(); fisk = GameObject.Find("ipickthingsup"); }
// Use this for initialization void Start() { player = FindObjectOfType <playercontroller> (); timeleft.text = "Time remaining: " + score.ToString() + "s"; InvokeRepeating("scorekeeper", 1, 1); }
void Start() { player = FindObjectOfType <playercontroller>(); }
private void Awake() { characterController = FindObjectOfType <playercontroller>(); }
void Start() { score = FindObjectOfType <scorekeeping> (); box = FindObjectOfType <objectcontroller> (); player = FindObjectOfType <playercontroller>(); }
// Use this for initialization void Start () { player = FindObjectOfType<playercontroller> (); }
// Use this for initialization void Start() { thePlayer = FindObjectOfType <playercontroller>(); sfxman = FindObjectOfType <sfxManage>(); }
// Use this for initialization void Start() { eatManager = GameObject.FindGameObjectWithTag("EatManager"); thePlayer = FindObjectOfType <playercontroller>(); }
private void Awake() { rb2D = GetComponent <Rigidbody2D>(); playerController = GetComponent <playercontroller>(); }
// Start is called before the first frame update void Start() { playerControllerScript = GameObject.Find("Player").GetComponent <playercontroller>(); }
// Start is called before the first frame update void Start() { playerControllerScript = GameObject.Find("Player").GetComponent <playercontroller>(); InvokeRepeating("SpawnObstacle", startDelay, spawnInterval); }
// Start is called before the first frame update void Start() { c18 = GetComponentInParent <playercontroller>(); rb2d = GetComponentInParent <Rigidbody2D>(); }
// Start is called before the first frame update void Start() { c18 = GetComponentInParent <playercontroller>(); }
void Start() { rigidbody = gameObject.GetComponent <Rigidbody2D> (); player = gameObject.GetComponent <playercontroller> (); }