private void Start() { virusCheck = FindObjectOfType <playermove>(); countdown = FindObjectOfType <Countdown>(); monsterControl = FindObjectOfType <killcount>(); CureCount = FindObjectOfType <player_damage>(); }
void Start() { myBody = GetComponent <Rigidbody2D>(); countdown = FindObjectOfType <Countdown>(); citizen = FindObjectOfType <player_damage>(); checklevel = FindObjectOfType <levelInfected>(); dontMove = true; positive = false; S = GameObject.FindWithTag("sanitizer"); }
// Update is called once per frame void Start() { healthBar = FindObjectOfType <player_damage>(); }