private void raiseStats() { audioManager.Play("RaiseStats"); if (minigame == MinigameType.Minigame01) { performacePercentage = Mathf.Clamp(minigame01Performance(), 0.25f, 1f); } else if (minigame == MinigameType.Minigame02) { performacePercentage = Mathf.Clamp(minigame02Performance(), 0.25f, 1f); } else { performacePercentage = Mathf.Clamp(minigame03Performance(), 0.25f, 1f); } print("Performance = " + performacePercentage); print("Raise = " + raise); print(raise * performacePercentage); playerStats.raiseStats(statType, raise * performacePercentage); raised = true; finishedMinigameUI.enabled = true; }