// Update is called once per frame void Update() { transform.position += new Vector3(speed, 0, 0) * Time.deltaTime; if (transform.position.x < player.transform.position.x && !sobreviveu) { player.addscore(); sobreviveu = true; Debug.Log(player.score); } if (transform.position.x < -9.2f) { tubarao.SetActive(false); } }