public void Redraw() { if (playerScript.data.health <= 0) { playerScript.data.health = 0; //GameObject player = GameObject.Find("player"); //playerControl playerScript = player.GetComponent<playerControl>(); playerScript.GoToDeadState(); //Debug.Log("Got rekt2"); //return new PlayerDeath(player); } healthBar.fillAmount = playerScript.data.health / healthMax; }