public override void OnEvent(playerBlock evnt) { if (!this.ValidateSender(evnt, SenderTypes.Any)) { return; } evnt.target.gameObject.SendMessage("forcePlayerBlock", SendMessageOptions.DontRequireReceiver); }
public override void OnEvent(playerBlock evnt) { evnt.target.gameObject.SendMessage("forcePlayerBlock", SendMessageOptions.DontRequireReceiver); }