// +++ event handler ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ public async void OnLoginAsPlayerClicked(int playerId) { Debug.Log("OnLoginAsPlayerClicked called"); // invoke event to show waiting screen _sceneManager.LoadScene("menuWaiting"); // Wait for the networkmanger to connect the player await _networkManager.LoginPlayerAsync(playerId); // then invoke event to open match options _sceneManager.LoadScene("menuMatchOptions"); }
async Task UpdateServerSettings() { await _networkManager.LoginPlayerAsync(_playerIndex); await _networkManager.UpdatePlayerSettingsAsync(_userName.text); }