// +++ class methods ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ private void Init() { // collect scene references _networkManager = GameObject.Find("managers").GetComponent <nvpNetworkManager>(); if (_networkManager == null) { Debug.LogError("No Network Manager"); } }
// +++ class methods ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ public void Init() { _networkManager = GameObject.Find("managers").GetComponent <nvpNetworkManager>(); _multiplayerManager = this.gameObject.GetComponent <nvpMultiplayerManager>(); // enable scene camera _rootCamera = GameObject.Find("Main Camera"); _gameCamera = GameObject.Find("Game Camera"); _rootCamera.SetActive(false); _gameCamera.SetActive(true); }
// +++ class methods ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ void Init() { // get references _networkManager = GameObject.Find("managers").GetComponent <nvpNetworkManager>(); _sceneManager = GameObject.Find("managers").GetComponent <nvpSceneManager>(); // get player prefs if (_playerIndex == 1) { _userName.text = PlayerPrefs.GetString("Player1Name"); _email.text = PlayerPrefs.GetString("Player1Email"); _password.text = PlayerPrefs.GetString("Player1Password"); } else { _userName.text = PlayerPrefs.GetString("Player2Name"); _email.text = PlayerPrefs.GetString("Player2Email"); _password.text = PlayerPrefs.GetString("Player2Password"); } }
// +++ unity callbacks ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ void Start() { // Get references _networkManager = GameObject.Find("managers").GetComponent <nvpNetworkManager>(); _sceneManager = GameObject.Find("managers").GetComponent <nvpSceneManager>(); }
// +++ class methods ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ private void Init() { // get references _networkManager = GameObject.Find("managers").GetComponent <nvpNetworkManager>(); _sceneManager = GameObject.Find("managers").GetComponent <nvpSceneManager>(); }