// Use this for initialization void Start() { newplayer = GetComponent <newPlayer>(); anim = GetComponent <Animator>(); }
void Start() { player = transform.root.GetComponent<newPlayer>(); }
// Use this for initialization void Start() { Cursor.visible = false; jogadorMAIN = jogador.GetComponent <newPlayer>(); //changeCamera(); }
// Use this for initialization void Start() { nPlayer = GetComponent <newPlayer>(); mGame = GameObject.Find("CONFIG").GetComponent <MainGame>(); }