public List <Vector3> FindPath(Vector3 startPos, Vector3 endPos) { List <PathNode> path = FindPath(grid.GetXY(startPos), grid.GetXY(endPos)); if (path == null) { return(null); } else { List <Vector3> vectorPath = new List <Vector3>(); foreach (PathNode node in path) { Vector3 pathNode = new Vector3(node.x, node.y) * grid.GetCellSize() + Vector3.one * grid.GetCellSize() * 0.5f; vectorPath.Add(pathNode + grid.GetGridOrigin()); } return(vectorPath); } }
public Vector2Int GetGridXY(Vector3 worldPos) { return(grid.GetXY(worldPos)); }