// Used at the start of each round to put the tank into it's default state. public void Reset() { m_Movement.SetDefaults(); //m_Shooting.SetDefaults(); //m_Health.SetDefaults(); if (m_Movement.hasAuthority) { m_Movement.m_Rigidbody.position = m_SpawnPoint.position; m_Movement.m_Rigidbody.rotation = m_SpawnPoint.rotation; } }