public void AddHp(int value, Vector2 force, playerControll playerKiller) { hpNow += value; if (hpNow <= 0f) { if (playerKiller) { playerKiller.AddScores(20); } gameObject.SetActive(false); } if (force.sqrMagnitude > 0f) { timeHitStun = 0.5f; movement.AddForce(force); } //Caso inimigo leve tiro do jogador ele vai atras dele if (playerKiller && ia) { ia.OnTarget(playerKiller.GetAttributes()); } sliderHp.value = hpNow / hpMax; }