public Monster(MonsterType type, monster_info info) { info.m_type = type; m_info = info; m_insID = info.ID; m_modelPath = info.m_res; }
public void s_heavyattack(monster_info actor, int num)//重击 { if (player.delendurance(3)) { actor.delhp(player.Attack + num); } p_anima.SetTrigger("ComAtk"); }
public void s_attack(monster_info actor, int addnum)//攻击 { if (player.delendurance(1)) { actor.delhp(player.Attack + addnum); } p_anima.SetTrigger("DownAtk"); }
public Gather(monster_info info) : base(MonsterType.Gather, info) { }
public Normal(monster_info info) : base(MonsterType.Normal, info) { }
public Biaoche(monster_info info) : base(MonsterType.Biaoche, info) { }