Beispiel #1
0
 public Monster(MonsterType type, monster_info info)
 {
     info.m_type = type;
     m_info      = info;
     m_insID     = info.ID;
     m_modelPath = info.m_res;
 }
Beispiel #2
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 public void s_heavyattack(monster_info actor, int num)//重击
 {
     if (player.delendurance(3))
     {
         actor.delhp(player.Attack + num);
     }
     p_anima.SetTrigger("ComAtk");
 }
Beispiel #3
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 public void s_attack(monster_info actor, int addnum)//攻击
 {
     if (player.delendurance(1))
     {
         actor.delhp(player.Attack + addnum);
     }
     p_anima.SetTrigger("DownAtk");
 }
Beispiel #4
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 public Gather(monster_info info)
     : base(MonsterType.Gather, info)
 {
 }
Beispiel #5
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 public Normal(monster_info info)
     : base(MonsterType.Normal, info)
 {
 }
Beispiel #6
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 public Biaoche(monster_info info)
     : base(MonsterType.Biaoche, info)
 {
 }