void Update() { player_persuasion = GameObject.Find("Player").GetComponent <character_stats>().persuasion.base_value; player_intimidation = GameObject.Find("Player").GetComponent <character_stats>().intimidation.base_value; player_intuition = GameObject.Find("Player").GetComponent <character_stats>().intuition.base_value; if (widow_bubble.activeSelf) { widow_trigger = GameObject.Find("information_widow01").GetComponent <journal_trigger>(); } }
void Start() { sentences = new Queue <string>(); deputy_bubble = GameObject.Find("information_deputy01"); young_bubble = GameObject.Find("information_young01"); highway_bubble = GameObject.Find("information_highway01"); player = FindObjectOfType <Player>(); young_trigger = GameObject.Find("information_young01").GetComponent <journal_trigger>(); info = GameObject.Find("information_menu").GetComponent <information_menu>(); }