Beispiel #1
0
    void Update()
    {
        player_persuasion   = GameObject.Find("Player").GetComponent <character_stats>().persuasion.base_value;
        player_intimidation = GameObject.Find("Player").GetComponent <character_stats>().intimidation.base_value;
        player_intuition    = GameObject.Find("Player").GetComponent <character_stats>().intuition.base_value;

        if (widow_bubble.activeSelf)
        {
            widow_trigger = GameObject.Find("information_widow01").GetComponent <journal_trigger>();
        }
    }
Beispiel #2
0
    void Start()
    {
        sentences = new Queue <string>();

        deputy_bubble  = GameObject.Find("information_deputy01");
        young_bubble   = GameObject.Find("information_young01");
        highway_bubble = GameObject.Find("information_highway01");

        player = FindObjectOfType <Player>();

        young_trigger = GameObject.Find("information_young01").GetComponent <journal_trigger>();

        info = GameObject.Find("information_menu").GetComponent <information_menu>();
    }