void Awake() { Robot = GameObject.Find("RV_2A"); Robot_jR = Robot.GetComponent <jointsRotate>(); //*** Robot_jR.xxx : 即可取得jointsRotate.cs中的變數 xxx // Ex. Robot_jR.theta_tar }
float[] theta_user = new float[] { 0, 0, 0, 0, 0, 0 }; //theta_tar -> targetAngle(PC) 的相對角度(中繼站) void Awake() { Robot = GameObject.Find("RV_2A"); Robot_jR = Robot.GetComponent <jointsRotate>(); //*** Robot_jR.xxx : 即可取得jointsRotate.cs中的變數 xxx // Ex. Robot_jR.theta_tar joint1_a = GameObject.Find("Joint1_actual"); joint2_a = GameObject.Find("Joint2_actual"); joint3_a = GameObject.Find("Joint3_actual"); joint4_a = GameObject.Find("Joint4_actual"); joint5_a = GameObject.Find("Joint5_actual"); joint6_a = GameObject.Find("Joint6_actual"); endEff_a = GameObject.Find("end_effector_actual"); }
void Awake() { //抓取手把上面的組件 trackdeObjec = GetComponent <SteamVR_TrackedObject> (); Robot = GameObject.Find("RV_2A"); Robot_jR = Robot.GetComponent <jointsRotate>(); Robot_a = GameObject.Find("RV_2A_actual"); Robot_jRa = Robot_a.GetComponent <Client>(); CtrlTxt = GameObject.Find("ControllerInstruction"); //padtxt = GameObject.Find("Text_Pad").GetComponent<TextMesh>(); //triggertxt = GameObject.Find("Text_Trigger").GetComponent<TextMesh>(); sendBtn = GameObject.Find("TouchPad_play"); }
void Awake() { endEff = GameObject.Find("end_effector"); Robot = GameObject.Find("RV_2A"); Robot_jR = Robot.GetComponent <jointsRotate>(); }