void Start() { iskiosk = kiosk; if (parent == null && kiosk == null) { parent = GetComponent <itemCtrl>(); } }
void Awake() { // Get line renderer component lineRenderer = GetComponent <LineRenderer>(); // Assign first frame texture if (!AnimateUV && BeamFrames.Length > 0) { lineRenderer.material.mainTexture = BeamFrames[0]; } // Randomize uv offset initialBeamOffset = Random.Range(0f, 5f); items = GameObject.Find("Item_Blue").GetComponent <itemCtrl> (); items.enabled = false; itemParticle = GameObject.Find("Item_Blue"); }