コード例 #1
0
 private static string GetTargetDeviceFamily(iOSTargetDevice targetDevice)
 {
     if (targetDevice == iOSTargetDevice.iPhoneOnly)
     {
         return("1");
     }
     if (targetDevice == iOSTargetDevice.iPadOnly)
     {
         return("2");
     }
     return("1,2"); // universal
 }
コード例 #2
0
    public static void SetBuildParamFromCommandLineArgs()
    {
        string[] args = Environment.GetCommandLineArgs();
        for (int i = 1, j = i + 1; j < args.Length; i++, j++)
        {
            string key   = args[i];
            string value = args[j];

            if (value.StartsWith("-"))
            {
                continue;
            }

            switch (key)
            {
            case "-appName":
            {
                value = value.Replace("\"", "");
                PlayerSettings.productName = value;
                //ResourceBuildTool.OutputLog("set product name: " + value);
            }
            break;

            case "-packageName":
            {
                PlayerSettings.applicationIdentifier = value;
                //ResourceBuildTool.OutputLog("set bundle identifier: " + value);
            }
            break;

            case "-targetDevice":
            {
                iOSTargetDevice target = (iOSTargetDevice)Enum.Parse(typeof(iOSTargetDevice), value);
                PlayerSettings.iOS.targetDevice = target;
                //ResourceBuildTool.OutputLog("set ios target device: iOSTargetDevice." + value);
            }
            break;

            case "-obb":
            {
                PlayerSettings.Android.useAPKExpansionFiles = true;
                //ResourceBuildTool.OutputLog("set android OBB.");
            }
            break;
            }
        }
    }
コード例 #3
0
ファイル: PackManager.cs プロジェクト: popboyhsf/Unity
    private static void Load2IOS()
    {
        companyName  = Application.companyName;
        prodectName  = Application.productName;
        qualityLevel = QualitySettings.GetQualityLevel();

        isFullPack = PlayerPrefs.GetInt("PackManager_isFullPack", 0) == 1;

        targetPatch = PlayerPrefs.GetString("Editor_targetPatch", "../../" + @"\IOS\FishZoo\");

        packName = PlayerSettings.GetApplicationIdentifier(buildTargetGroup);

        script = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.iOS);

        targetOSVersion = PlayerSettings.iOS.targetOSVersionString;
        targetDevice    = PlayerSettings.iOS.targetDevice;
        sdkVersion      = PlayerSettings.iOS.sdkVersion;
    }
コード例 #4
0
 internal static void ApplySettings(iOSSdkVersion targetSDK = iOSSdkVersion.DeviceSDK, iOSTargetDevice targetDevice = iOSTargetDevice.iPhoneAndiPad, string targetOSVersionString = "8.0")
 {
     UnityEditor.PlayerSettings.iOS.sdkVersion            = targetSDK;
     UnityEditor.PlayerSettings.iOS.targetDevice          = targetDevice;
     UnityEditor.PlayerSettings.iOS.targetOSVersionString = targetOSVersionString;
 }
コード例 #5
0
ファイル: PackManager.cs プロジェクト: popboyhsf/Unity
    /// <summary>
    /// IOS部分对应显示
    /// </summary>
    private void ShowIOS()
    {
        EditorGUILayout.BeginVertical();

        prodectName = EditorGUILayout.TextField("项目名:", prodectName);
        packName    = EditorGUILayout.TextField("包名:", packName);

        EditorGUILayout.LabelField("路径是否正确 : " + Directory.Exists(targetPatch));
        targetPatch = EditorGUILayout.TextField("项目路径:", targetPatch);


        EditorGUILayout.LabelField("IOS设置:");

        script          = EditorGUILayout.TextField("项目注入:", script);
        targetOSVersion = EditorGUILayout.TextField("IOS版本支援:", targetOSVersion);
        sdkVersion      = (iOSSdkVersion)EditorGUILayout.EnumPopup("目标SDK:", sdkVersion);
        targetDevice    = (iOSTargetDevice)EditorGUILayout.EnumPopup("目标设备:", targetDevice);

        isFullPack = EditorGUILayout.Toggle("是否为完整导出:", isFullPack);

        EditorGUILayout.BeginHorizontal();

        if (GUILayout.Button("读取"))
        {
            Load2IOS();
            this.Repaint();
        }

        if (GUILayout.Button("写入"))
        {
            Write2IOS();
        }

        if (GUILayout.Button("打包(如有变更先写入)"))
        {
            var file = Build2IOS();
            if (file.Length > 0)
            {
                if (EditorUtility.DisplayDialog("PackManager", "导出成功,是否导入IOS工程", "Yep", "Closs"))
                {
                    if (isFullPack)
                    {
                        var left = targetPatch;

                        var right = @"ForIOS\" + prodectName;

                        try
                        {
                            if (Directory.Exists(left))
                            {
                                Directory.Delete(left, true);
                            }

                            Directory.Move(right, left);

                            if (Directory.Exists(right))
                            {
                                Directory.Delete(right, true);
                            }

                            Directory.Delete("ForIOS", true);

                            Assembly   assembly           = Assembly.GetAssembly(typeof(SceneView));
                            Type       logEntries         = assembly.GetType("UnityEditor.LogEntries");
                            MethodInfo clearConsoleMethod = logEntries.GetMethod("Clear");
                            clearConsoleMethod.Invoke(new object(), null);

                            Debug.Log("打包完成!");
                            this.Close();
                        }
                        catch (System.Exception e)
                        {
                            if (EditorUtility.DisplayDialog("PackManager", e.Message, "Closs"))
                            {
                                this.Close();
                            }
                        }
                    }
                    else
                    {
                        var ass = targetPatch + @"\Classes";
                        var jl  = targetPatch + @"\Data";
                        var lb  = targetPatch + @"\Libraries";

                        var assnew = @"ForIOS\" + prodectName + @"\Classes";
                        var jlnew  = @"ForIOS\" + prodectName + @"\Data";
                        var lbnew  = @"ForIOS\" + prodectName + @"\Libraries";

                        try
                        {
                            if (Directory.Exists(ass) && Directory.Exists(jl) && Directory.Exists(lb))
                            {
                                Directory.Delete(ass, true);
                                Directory.Delete(jl, true);
                                Directory.Delete(lb, true);
                            }

                            Directory.Move(assnew, ass);
                            Directory.Move(jlnew, jl);
                            Directory.Move(lbnew, lb);

                            Directory.Delete("ForIOS", true);

                            var file01 = ass + @"\UnityAppController.h";
                            var file02 = ass + @"\UnityAppController.mm";

                            if (File.Exists(file01) && File.Exists(file02))
                            {
                                File.Delete(file01);
                                File.Delete(file02);
                            }

                            Assembly   assembly           = Assembly.GetAssembly(typeof(SceneView));
                            Type       logEntries         = assembly.GetType("UnityEditor.LogEntries");
                            MethodInfo clearConsoleMethod = logEntries.GetMethod("Clear");
                            clearConsoleMethod.Invoke(new object(), null);

                            Debug.Log("打包完成!");
                            this.Close();
                        }
                        catch (System.Exception e)
                        {
                            if (EditorUtility.DisplayDialog("PackManager", e.Message, "Closs"))
                            {
                                this.Close();
                            }
                        }
                    }
                }
                else
                {
                    this.Close();
                }
            }
        }

        if (GUILayout.Button("关闭"))
        {
            this.Close();
        }

        try
        {
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.EndVertical();
        }
        catch (Exception)
        {
            Debug.Log("Why is always consle ?");
        }
    }
コード例 #6
0
    static void PerformIOSBuildWithParameters()
    {
        string[] args = System.Environment.GetCommandLineArgs();

        List <string> buildParameters = new List <string>();

        for (int i = 0; i < args.Length; i++)
        {
            var a = args[i];
            if (a.Equals("-executeMethod"))
            {
                for (int j = i + 1; j < args.Length; j++)
                {
                    if (args[j].Contains("-"))
                    {
                        break;
                    }

                    buildParameters.Add(args[j]);
                }
            }
        }

        bool            needDebug    = false;
        iOSTargetDevice targetDevice = iOSTargetDevice.iPhoneAndiPad;

        foreach (var p in buildParameters)
        {
            if (p.Equals("Debug"))
            {
                needDebug = true;
            }
            else if (p.Equals("NoDebug"))
            {
                needDebug = false;
            }
            else if (p.Equals("Universal"))
            {
                targetDevice = iOSTargetDevice.iPhoneAndiPad;
            }
            else if (p.Equals("iPhone"))
            {
                targetDevice = iOSTargetDevice.iPhoneOnly;
            }
            else if (p.Equals("iPad"))
            {
                targetDevice = iOSTargetDevice.iPadOnly;
            }

            PlayerSettings.iOS.targetDevice = targetDevice;

            PlayerSettings.applicationIdentifier = PlayerSettings.applicationIdentifier.Replace(".hd", "");

            if (targetDevice == iOSTargetDevice.iPadOnly)
            {
                PlayerSettings.applicationIdentifier = PlayerSettings.applicationIdentifier + ".hd";
            }
        }

        BundlePrefixChecker.VerifyBundle();

        PluginIDCreator.Instance.isDebug    = needDebug;
        PluginIDCreator.Instance.isIPadOnly = targetDevice == iOSTargetDevice.iPadOnly;
        PluginIDCreator.Instance.Generate();

        ActualPerformBuild(needDebug);
    }