public void LoadPlayer() { clickSound = GetComponent <AudioSource>(); clickSound.Play(); PlayerData data = SaveSystem.LoadPlayer(); playerController pCon = GameObject.FindGameObjectWithTag("Player").GetComponent <playerController>(); GameObject gO = GameObject.FindGameObjectWithTag("Player"); //Debug.Log(data.meatStock); pCon.meatStock = data.meatStock; pCon.upgradeToken = data.upgradeToken; pCon.maxHealth = data.maxHealth; pCon.curLevelUnlocked = data.mapLevel; pCon.ResetHP(); healthScript hScript = GameObject.Find("HealthBar").GetComponent <healthScript>(); hScript.SetMaxHealth(data.maxHealth); }
public void UpdateHealth() { maxHealth = baseHealth + upgradeHealth; hearts.SetMaxHealth(maxHealth); currentHealth = maxHealth; }