void Start() { rgbody2D = GetComponent <Rigidbody2D>(); spawnNode = this.gameObject.transform.Find("spawnNode").gameObject.GetComponent <Transform>(); gcScript = GameObject.Find("GameController").GetComponent <gameControllerScriptNew>(); awayTime = 1f; hScript = this.gameObject.GetComponent <healthScript>(); }
private void Awake() { gm = FindObjectOfType <ManageGame>(); healthScript = FindObjectOfType <healthScript>(); scoreScript = FindObjectOfType <score>(); meteorSpeed = gm.meteorSpeed; meteorLifespan = gm.meteorLifespan; }
void OnTriggerEnter(Collider co) { healthScript health = co.GetComponentInChildren <healthScript>(); if (health) { health.decrease(); Destroy(gameObject); } }
void Start() { animation = GetComponent <Animation>(); characterObject = GameObject.Find("Knight"); characterRigidbody = GetComponent <Rigidbody>(); BreathScript = breathBar.GetComponent <breathScript>(); HealthScript = healthBar.GetComponent <healthScript>(); responseScript = responseScreen.GetComponent <TypeOutScript>(); audios = characterObject.GetComponents <AudioSource>(); rend = characterObject.GetComponent <Renderer>(); escapeTransform = escapeZone.GetComponent <Transform>(); walking = audios[0]; running = audios[1]; damagetaken = audios[2]; }
// Start is called before the first frame update void Start() { AudioSource[] audios = GetComponents <AudioSource>(); itemPickup = audios[0]; animalAttack = audios[1]; deathAudio = audios[2]; //pSys.Stop(); hearts = GameObject.Find("HealthBar").GetComponent <healthScript>(); meatStockCounter = GameObject.Find("MeatStock Counter").GetComponent <meatStockUI>(); extraJumps = extraJumpsValue; rb = GetComponent <Rigidbody2D>(); //UpdateHealth(); currentHealth = maxHealth; //hearts.SetMaxHealth(maxHealth); //meatStockCounter.SetMeatStock(meatStock); deathMenuUI.SetActive(false); }
public void LoadPlayer() { clickSound = GetComponent <AudioSource>(); clickSound.Play(); PlayerData data = SaveSystem.LoadPlayer(); playerController pCon = GameObject.FindGameObjectWithTag("Player").GetComponent <playerController>(); GameObject gO = GameObject.FindGameObjectWithTag("Player"); //Debug.Log(data.meatStock); pCon.meatStock = data.meatStock; pCon.upgradeToken = data.upgradeToken; pCon.maxHealth = data.maxHealth; pCon.curLevelUnlocked = data.mapLevel; pCon.ResetHP(); healthScript hScript = GameObject.Find("HealthBar").GetComponent <healthScript>(); hScript.SetMaxHealth(data.maxHealth); }
void Awake() { instance = this; }
// Start is called before the first frame update void Start() { rgbody2D = GetComponent <Rigidbody2D>(); gcScript = GameObject.Find("GameController").GetComponent <gameControllerScriptNew>(); hScript = GetComponent <healthScript>(); }
// Use this for initialization void Start() { health = 100; healthBar = greenBar.GetComponent <healthScript>(); }
// Start is called before the first frame update void Start() { newText = GetComponent <Text>(); health = 3; S2 = this; }
private void Awake() { healthScript = FindObjectOfType <healthScript>(); scoreScript = FindObjectOfType <score>(); gm = FindObjectOfType <ManageGame>(); }