void Start() { _thisTransform = GetComponent <Transform>(); _setHealthBarHealth = GetComponent <healthBarControlled>(); _targetPoint = FindTargetTransform.TargetEnemyPoint[_numberPoint]; _healthEnemy = _fullHealthEnemy; }
void Start() { fullHealthInt = health; //startPosition = transform.position; animator = GetComponentInChildren <Animator>(); rigidbody2DHuman = GetComponent <Rigidbody2D>(); sprite = GetComponentInChildren <SpriteRenderer>(); healthScript = GetComponent <healthBarControlled>(); //Debug.Log(transform.parent.parent.name); transform.parent.parent.GetComponent <ControlUnits>().AddToList(this.gameObject); }
void Start() { fullHealthInt = health; health = 1; //isBuilding = false; spriteMaterial = GetComponent <SpriteRenderer>(); healthScript = GetComponent <healthBarControlled>(); healthScript.SetHealth(health / fullHealthInt); //InvokeRepeating("callsBuilder", 1f, 1f); }
void Start() { fullHealthInt = health; timeToJump = timeJump; animator = GetComponentInChildren <Animator>(); rigidbody2Denemy = GetComponent <Rigidbody2D>(); healthScript = GetComponent <healthBarControlled>(); sprite = GetComponentInChildren <SpriteRenderer>(); if (!player) { player = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); } if (!canvas) { canvas = GameObject.FindGameObjectWithTag("GameController").GetComponent <scriptCanvas>(); } }