void Start()
 {
     _thisTransform      = GetComponent <Transform>();
     _setHealthBarHealth = GetComponent <healthBarControlled>();
     _targetPoint        = FindTargetTransform.TargetEnemyPoint[_numberPoint];
     _healthEnemy        = _fullHealthEnemy;
 }
Beispiel #2
0
 void Start()
 {
     fullHealthInt = health;
     //startPosition = transform.position;
     animator         = GetComponentInChildren <Animator>();
     rigidbody2DHuman = GetComponent <Rigidbody2D>();
     sprite           = GetComponentInChildren <SpriteRenderer>();
     healthScript     = GetComponent <healthBarControlled>();
     //Debug.Log(transform.parent.parent.name);
     transform.parent.parent.GetComponent <ControlUnits>().AddToList(this.gameObject);
 }
Beispiel #3
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    void Start()
    {
        fullHealthInt = health;
        health        = 1;
        //isBuilding = false;
        spriteMaterial = GetComponent <SpriteRenderer>();
        healthScript   = GetComponent <healthBarControlled>();
        healthScript.SetHealth(health / fullHealthInt);

        //InvokeRepeating("callsBuilder", 1f, 1f);
    }
Beispiel #4
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    void Start()
    {
        fullHealthInt = health;

        timeToJump       = timeJump;
        animator         = GetComponentInChildren <Animator>();
        rigidbody2Denemy = GetComponent <Rigidbody2D>();
        healthScript     = GetComponent <healthBarControlled>();

        sprite = GetComponentInChildren <SpriteRenderer>();
        if (!player)
        {
            player = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();
        }
        if (!canvas)
        {
            canvas = GameObject.FindGameObjectWithTag("GameController").GetComponent <scriptCanvas>();
        }
    }