void TakeDamage(int damage) { currHealth -= damage; healthBar.setHealth(currHealth); if (currHealth == 0) { PlayerDeath(); } }
void OnTriggerEnter2D() { //if the player invulnerability drops below 0, then the player can get hit and lose health if (playerInvul <= 0) { currentHealth--; healthBar.setHealth(currentHealth); } playerInvul = 2f; }
public void takeDamage(int Damage_value) { animator.SetTrigger("hurt"); current_health = current_health - Damage_value; healthbar.setHealth((int)current_health); if (current_health <= 0) { die(); } }
void TakeDamage(int damage) { currHealth -= damage; hb.setHealth(currHealth); if (currHealth <= 0) { Destroy(gameObject); } }
void Update() { healthbar1.setHealth(currentHealth); if (canStart && currentHealth != 0 && !myAnim.GetCurrentAnimatorStateInfo(0).IsTag("animation")) { transform.position += transform.forward * 3f * Time.deltaTime; } if (currentHealth == 0) { myAnim.SetBool("dying", true); } }